when implementing any LOD algorithm on terrain, 'cracks' will often appear between parts where different level of detail is used. What is the best solution to it? Of course I mean not algorithm modifications, but some way to connect those parts.
This use case outlines the migration challenges that organizations face and how the Acronis AnyData Engine supports physical-to-physical (P2P), physical-to-virtual (P2V), virtual to physical (V2P), and cross-virtual (V2V) migration scenarios to address these challenges.
What is RenderMan:
RenderMan is a not any particular piece of software.
RenderMan is an industry standard, defining set of rules that any rendering software should use, to be RenderMan-compliant. Pixar's RenderMan is a flagship implementation of …
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
Although Jacob Bernoulli (1654-1705) has been credited as the creator of "Binomial Distribution Table", Gottfried Leibniz (1646-1716) did his dissertation on the subject in 1666; Leibniz you may recall is the co-inventor of "Calculus" and beat Isaac…
Finds all prime numbers in a range requested and places them in a public primes() array. I've demostrated a template size of 30 (2 * 3 * 5) but larger templates can be built such 210 (2 * 3 * 5 * 7) or 2310 (2 * 3 * 5 * 7 * 11).
The larger templa…