What technology would I use to build an online casino which incorporates a platformm based animated game?

Hi,

we have recently got a project which is to develop an online game which we have decided on Flash or Flex as the technology.  The second part to this is to incorporate a platform based game where there will be animated 3D characters in the game and movements will have to be developed.  I want to know what these types of games are typically developed in and whether it's better to stick with this technology or use Flash/Flex for the casino rooms and a 3D-capable technology for everything else like the buildings, animation etc.
mitesh114Asked:
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jose_juanConnect With a Mentor Commented:
Uhmm...

if your animations will be interactive you need java 3d power (or advantage of ultimate flash player).

For 3D interactive (if not interactive other alternatives are possible) animations, OpenGL or Java3D are possible (I like OpenGL, Java3D are good but less known). Create your models with a 3D modeler (Blender are free and good) and import it on your application. If you have quite predefined animations Java3D are best (in managed mode).

What role does OpenGL ?! ... uhm... you have a problem... or you have much time! (for understand).

Uhm... I have experience in 3D programming, nevertheless I'm a database and bussiness programmer expert, the 3D is a hobby (like my experts-exchange participation), you can see (in spanish) my homejob list

http://jose-juan.computer-mind.com/jose-juan/

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jose_juanCommented:
Uhmmm..... yes, mitesh114 your question not is trivial.

Using OpenGL over Java applets are the obvious alternative if you will like run your application over most popular browsers and use advantage of 3D acceleration.

This is not a bad solution, it's good if you like java, however, not all users like java applets.

Probably I will would use it.

Other alternatives if you like Flash solutions (less invasive applications) are the ultimate versions of Adobe (flash 10), this use the 3D acceleration

http://www.electronista.com/articles/08/05/15/adobe.flash.10.beta/

Nevertheless, I suggest to you use a Java solution if you like a full control over 3D animations on your application and more power.

Good luck!

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mitesh114Author Commented:
Thanks.  for example, one part will be a roulette game; could I use Flash for this and incorporate java or openGL for the animation side?
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jose_juanCommented:
Yes, you will can but not a complete (or trivial) Java - Flash integration are possible.

I think your idea is a good balance if it is possible.

I don't see problem if you redirect the user from / to Flash to / from Java applet.

Nevertheless, you can communicate the flash part to java part over javascript for sincronize flash / java components (in same windows).

Anyway, I don't like at all if two components are very, very dependents.

The 3D animation, will be user interactive?
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mitesh114Author Commented:
yes the 3d animation will be user interactive.

So what tools would be used to create the 3D animation part?  What role does openGL play?

What is your personal expertise with this sort of development?
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mitesh114Author Commented:
Thank you
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