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Is it possible to control multiple sound channels through one variable?

is there any way to control mutliple sound channels through one sound channel.  this is what im thinking.  

soundchannel = soundchannel1, soundchannel1, soundchannel3
and then if turn the volume on soundchannel down, the other 3 sound channels volume will go down.

any ideas?
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flashactions
Asked:
flashactions
1 Solution
 
ckoningCommented:
The way that you have written it, there is not. However, there is a conceptual workaround. I don't have working code, but the idea should work.

Use an array to store your sounds:

var scArr:Array = new Array();
scArr.push( sc1, sc2, sc3 );

Then use a function to adjust all the volumes at once using one SoundTransform:

function setVolume( vol:Number ):void
{   // Create the sound transform
    var st:SoundTransform =  new SoundTransform( vol, 0 ); // the second param is panning, see docs
    // Now set all the sound channels' transforms to the one created
    for each( var channel:SoundChannel in scArr )
    {   // Set the sound transform
        channel.transform = st;
    }
}

To adjust the combined volume, just call the function with a number in [0,1]. Similar techniques would work for stopping and playing the sounds.
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