flash cs3 help setting up AS3 button to play video as well as audio

I'm using AS3 with flash cs3. I've followed a tutorial to get my buttons to play an audio file. Is it possible to get these button to play, stop and pause my video file (movie symbol, instance name play.swf) along with the audio? Any help would be appreciated.

//----CODED BY CRAIG CAMPBELL AT SCHOOL OF FLASH--------//
//-------- http://www.schoolofflash.com----------//

var music:Sound = new Sound(new URLRequest("fhtwaudio.mp3"));
var sc:SoundChannel;
var isPlaying:Boolean = false;
var pos:Number = 0;
var soundVolume:Number = 1;
var muted:Boolean = false;

mute_mc.buttonMode = true;
volume_mc.slider_mc.buttonMode = true;

pause_btn.addEventListener(MouseEvent.CLICK, pauseMusic);

function pauseMusic(e:Event):void
{
      if (isPlaying)
      {
            pos = sc.position;
            sc.stop();
            isPlaying = false;
      }
}

stop_btn.addEventListener(MouseEvent.CLICK, stopMusic);

function stopMusic(e:Event):void
{
      if(sc != null)
      {
            sc.stop();
            pos = 0;
            isPlaying = false;
      }
}

play_btn.addEventListener(MouseEvent.CLICK, playMusic);

function playMusic(e:Event):void
{
      if (!isPlaying)
      {
            sc = music.play(pos);
            isPlaying = true;
      }
}


//---VOLUME SLIDER---//
var dragging:Boolean = false;
var rectangle:Rectangle = new Rectangle(0,0,100,0);
volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);

function dragIt(e:Event):void
{
      volume_mc.slider_mc.startDrag(false,rectangle);
      dragging = true;
      volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}

function dropIt(e:Event):void
{
      if (dragging)
      {
            volume_mc.slider_mc.stopDrag();
            volume_mc.slider_mc.removeEventListener(Event.ENTER_FRAME, adjustVolume);
            dragging = false;
      }
}

function adjustVolume(e:Event):void
{
      mute_mc.gotoAndPlay("On");
      soundVolume = volume_mc.slider_mc.x / 100;
      var st:SoundTransform = new SoundTransform(soundVolume);
      if (sc != null)
      {
            sc.soundTransform = st;
            muted = false;
      }
}

mute_mc.addEventListener(MouseEvent.CLICK, mute);

function mute(e:MouseEvent):void
{
      if (sc != null)
      {
            var st:SoundTransform;
            if (muted)
            {
                  st = new SoundTransform(soundVolume);
                  sc.soundTransform = st;
                  mute_mc.gotoAndStop("On");
                  muted = false;
            }
            else
            {
                  st = new SoundTransform(0);
                  sc.soundTransform = st;
                  mute_mc.gotoAndStop("Mute");
                  muted = true;
            }
      }
}
//----CODED BY CRAIG CAMPBELL AT SCHOOL OF FLASH--------//
//-------- http://www.schoolofflash.com----------//
 
var music:Sound = new Sound(new URLRequest("fhtwaudio.mp3"));
var sc:SoundChannel;
var isPlaying:Boolean = false;
var pos:Number = 0;
var soundVolume:Number = 1;
var muted:Boolean = false;
 
mute_mc.buttonMode = true;
volume_mc.slider_mc.buttonMode = true;
 
pause_btn.addEventListener(MouseEvent.CLICK, pauseMusic);
 
function pauseMusic(e:Event):void
{
	if (isPlaying)
	{
		pos = sc.position;
		sc.stop();
		isPlaying = false;
	}
}
 
stop_btn.addEventListener(MouseEvent.CLICK, stopMusic);
 
function stopMusic(e:Event):void
{
	if(sc != null)
	{
		sc.stop();
		pos = 0;
		isPlaying = false;
	}
}
 
play_btn.addEventListener(MouseEvent.CLICK, playMusic);
 
function playMusic(e:Event):void
{
	if (!isPlaying)
	{
		sc = music.play(pos);
		isPlaying = true;
	}
}
 
 
//---VOLUME SLIDER---//
var dragging:Boolean = false;
var rectangle:Rectangle = new Rectangle(0,0,100,0);
volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
 
function dragIt(e:Event):void
{
	volume_mc.slider_mc.startDrag(false,rectangle);
	dragging = true;
	volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}
 
function dropIt(e:Event):void
{
	if (dragging)
	{
		volume_mc.slider_mc.stopDrag();
		volume_mc.slider_mc.removeEventListener(Event.ENTER_FRAME, adjustVolume);
		dragging = false;
	}
}
 
function adjustVolume(e:Event):void
{
	mute_mc.gotoAndPlay("On");
	soundVolume = volume_mc.slider_mc.x / 100;
	var st:SoundTransform = new SoundTransform(soundVolume);
	if (sc != null)
	{
		sc.soundTransform = st;
		muted = false;
	}
}
 
mute_mc.addEventListener(MouseEvent.CLICK, mute);
 
function mute(e:MouseEvent):void
{
	if (sc != null)
	{
		var st:SoundTransform;
		if (muted)
		{
			st = new SoundTransform(soundVolume);
			sc.soundTransform = st;
			mute_mc.gotoAndStop("On");
			muted = false;
		}
		else
		{
			st = new SoundTransform(0);
			sc.soundTransform = st;
			mute_mc.gotoAndStop("Mute");
			muted = true;
		}
	}
}

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LVL 4
elliottbenzleAsked:
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gxp071Commented:
sure, you just need to target the video mc and tell it to do what you want,

i'm assuming your using netstream to play an external flv file.  Just add

_root.pathtovideo_mc.NetStreamObjectName.pause()

_root.video_mc.ns.pause();

To the button function call to toggle pause/play  .stop() to stop,

But you can add any function calls you like to the button as long as the target path is correct, and you remember the function is executed in the button, even if you attach the function from the first frame of the root movie clip.
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