Go Premium for a chance to win a PS4. Enter to Win

x
?
Solved

flash cs3 help setting up AS3 button to play video as well as audio

Posted on 2008-10-11
1
Medium Priority
?
2,901 Views
Last Modified: 2013-11-11
I'm using AS3 with flash cs3. I've followed a tutorial to get my buttons to play an audio file. Is it possible to get these button to play, stop and pause my video file (movie symbol, instance name play.swf) along with the audio? Any help would be appreciated.

//----CODED BY CRAIG CAMPBELL AT SCHOOL OF FLASH--------//
//-------- http://www.schoolofflash.com----------//

var music:Sound = new Sound(new URLRequest("fhtwaudio.mp3"));
var sc:SoundChannel;
var isPlaying:Boolean = false;
var pos:Number = 0;
var soundVolume:Number = 1;
var muted:Boolean = false;

mute_mc.buttonMode = true;
volume_mc.slider_mc.buttonMode = true;

pause_btn.addEventListener(MouseEvent.CLICK, pauseMusic);

function pauseMusic(e:Event):void
{
      if (isPlaying)
      {
            pos = sc.position;
            sc.stop();
            isPlaying = false;
      }
}

stop_btn.addEventListener(MouseEvent.CLICK, stopMusic);

function stopMusic(e:Event):void
{
      if(sc != null)
      {
            sc.stop();
            pos = 0;
            isPlaying = false;
      }
}

play_btn.addEventListener(MouseEvent.CLICK, playMusic);

function playMusic(e:Event):void
{
      if (!isPlaying)
      {
            sc = music.play(pos);
            isPlaying = true;
      }
}


//---VOLUME SLIDER---//
var dragging:Boolean = false;
var rectangle:Rectangle = new Rectangle(0,0,100,0);
volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);

function dragIt(e:Event):void
{
      volume_mc.slider_mc.startDrag(false,rectangle);
      dragging = true;
      volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}

function dropIt(e:Event):void
{
      if (dragging)
      {
            volume_mc.slider_mc.stopDrag();
            volume_mc.slider_mc.removeEventListener(Event.ENTER_FRAME, adjustVolume);
            dragging = false;
      }
}

function adjustVolume(e:Event):void
{
      mute_mc.gotoAndPlay("On");
      soundVolume = volume_mc.slider_mc.x / 100;
      var st:SoundTransform = new SoundTransform(soundVolume);
      if (sc != null)
      {
            sc.soundTransform = st;
            muted = false;
      }
}

mute_mc.addEventListener(MouseEvent.CLICK, mute);

function mute(e:MouseEvent):void
{
      if (sc != null)
      {
            var st:SoundTransform;
            if (muted)
            {
                  st = new SoundTransform(soundVolume);
                  sc.soundTransform = st;
                  mute_mc.gotoAndStop("On");
                  muted = false;
            }
            else
            {
                  st = new SoundTransform(0);
                  sc.soundTransform = st;
                  mute_mc.gotoAndStop("Mute");
                  muted = true;
            }
      }
}
//----CODED BY CRAIG CAMPBELL AT SCHOOL OF FLASH--------//
//-------- http://www.schoolofflash.com----------//
 
var music:Sound = new Sound(new URLRequest("fhtwaudio.mp3"));
var sc:SoundChannel;
var isPlaying:Boolean = false;
var pos:Number = 0;
var soundVolume:Number = 1;
var muted:Boolean = false;
 
mute_mc.buttonMode = true;
volume_mc.slider_mc.buttonMode = true;
 
pause_btn.addEventListener(MouseEvent.CLICK, pauseMusic);
 
function pauseMusic(e:Event):void
{
	if (isPlaying)
	{
		pos = sc.position;
		sc.stop();
		isPlaying = false;
	}
}
 
stop_btn.addEventListener(MouseEvent.CLICK, stopMusic);
 
function stopMusic(e:Event):void
{
	if(sc != null)
	{
		sc.stop();
		pos = 0;
		isPlaying = false;
	}
}
 
play_btn.addEventListener(MouseEvent.CLICK, playMusic);
 
function playMusic(e:Event):void
{
	if (!isPlaying)
	{
		sc = music.play(pos);
		isPlaying = true;
	}
}
 
 
//---VOLUME SLIDER---//
var dragging:Boolean = false;
var rectangle:Rectangle = new Rectangle(0,0,100,0);
volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
 
function dragIt(e:Event):void
{
	volume_mc.slider_mc.startDrag(false,rectangle);
	dragging = true;
	volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}
 
function dropIt(e:Event):void
{
	if (dragging)
	{
		volume_mc.slider_mc.stopDrag();
		volume_mc.slider_mc.removeEventListener(Event.ENTER_FRAME, adjustVolume);
		dragging = false;
	}
}
 
function adjustVolume(e:Event):void
{
	mute_mc.gotoAndPlay("On");
	soundVolume = volume_mc.slider_mc.x / 100;
	var st:SoundTransform = new SoundTransform(soundVolume);
	if (sc != null)
	{
		sc.soundTransform = st;
		muted = false;
	}
}
 
mute_mc.addEventListener(MouseEvent.CLICK, mute);
 
function mute(e:MouseEvent):void
{
	if (sc != null)
	{
		var st:SoundTransform;
		if (muted)
		{
			st = new SoundTransform(soundVolume);
			sc.soundTransform = st;
			mute_mc.gotoAndStop("On");
			muted = false;
		}
		else
		{
			st = new SoundTransform(0);
			sc.soundTransform = st;
			mute_mc.gotoAndStop("Mute");
			muted = true;
		}
	}
}

Open in new window

0
Comment
Question by:elliottbenzle
1 Comment
 
LVL 6

Accepted Solution

by:
gxp071 earned 1000 total points
ID: 22701306
sure, you just need to target the video mc and tell it to do what you want,

i'm assuming your using netstream to play an external flv file.  Just add

_root.pathtovideo_mc.NetStreamObjectName.pause()

_root.video_mc.ns.pause();

To the button function call to toggle pause/play  .stop() to stop,

But you can add any function calls you like to the button as long as the target path is correct, and you remember the function is executed in the button, even if you attach the function from the first frame of the root movie clip.
0

Featured Post

Ask an Anonymous Question!

Don't feel intimidated by what you don't know. Ask your question anonymously. It's easy! Learn more and upgrade.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

There are times in your Flash CS4 application when you want more than a simple pointer or a hand, and it's hard to find an ideal walk-through to tell you what to do.  I spent a few days recently learning my way around making custom cursors in Flash,…
I have been doing hardcore actionscripting for some time; and needless to say I have faced a lot of problems in just understanding others' code rather than understanding what the code executes. A programmer's life can become hell when there are a lo…
In this tutorial viewers will learn how to create a basic motion tween animation in Flash Open a new document in Flash: Draw/import an image: Press CTRL + F8 to convert it into a graphic symbol: Select a frame (how long you want the tween to last): …
The goal of the tutorial is to teach the user how to select which audio input to use. Once you have an audio input plugged into the laptop or computer, you will go into the audio input settings and choose which audio input you want to use.
Suggested Courses
Course of the Month11 days, 20 hours left to enroll

916 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question