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skeleton = opengl + c + mocap

Posted on 2008-10-14
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Last Modified: 2013-12-06
Hey,
I want to create a walking skeleton frame using c and mocap and opengl. my question actually is how will opengl be a part of the actual code ?

Thanks in advance for any help/examples.
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Question by:perdoname_
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by:jgordos
ID: 22713049
OpenGL is going to be rendering the 3D Data; It doesn't do the animation or apply the mocap data to the skeleton.

Generally, too, it doesn't really represent the source data for the mocap stuff, so you'll need to find a way to get the mocap data applied to the skeleton model.

What platform are you running on?

-john
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by:perdoname_
ID: 22729228
windows and visual studio.
i 've got the code for reading and parsing the mocap data so i assume what im missing now is the code for visualizing the structure .
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jgordos earned 500 total points
ID: 22735881
Yeah, you'll need to write the framework around visualizing the skeleton.

Check out a higher level API if you're not interested in completely rolling your own...

Ogre3D has some plug-in/mods/extensions/whatever you call them that you might be able to get a teeny bit closer to finished with.

-john
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