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Realtime update of coordinates while moving an object

Im experiencing a problem with Flash, which im trying to learn still on very basic level...  Now to the question I have done a simple ball object and a simple dynamic textfield called coordholder.

What i've been trying to do is to constantly when the object is moving showing the coordinates of the ball in the coordholder as text,

Ive been trying a lot of stuff but I guess it's possible to use some kind of trigger that uses a timer and while the timer is on the coords should be updated and on drop stop it.  

Do you guys have any idea of how this could be done?
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clooak
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clooak
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1 Solution
 
blue-genieCommented:
firstly, AS2 or AS3.
secondly. how are you doing the moving of the ball - or are you wanting to know how to do that.
then you're right about the timer you'll just get the coordinates of the object and display it in the textfield.

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clooakAuthor Commented:
well i've a onpress and on release event which triggers the ball to move, If i would implement it, then it will just get the coordinates when i drop and release or something. What i want is that it should as long as the object is moving(ball) then update the coordinates in the dynamic field
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blue-genieCommented:
triggers the ball to move - is this a frame tween, a normal script tween?
when i drop or release or something - you need to be more specific. i.e. is the ball a drag and drop and when you release it you want the coordinates?
or is the ball going from left to right and at some point in time (when would be nice) - you want to show the coordinates.

the reason i'm asking these questions is to determine which solution to suggest to you.
for example how to determine if the ball is moving etc.

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clooakAuthor Commented:
Well i forgot to mention it's a drag and drop event and as long as the ball is dragged I want it to determine it's actual coordinates of the object and set it in the textbox as text.

No motion tween or anything just a drag and drop event

Tell me if there is anything else that which is unclear
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blue-genieCommented:
ok i'm assuming youre using AS2 since you're refering to onRElease events.
ok however you're doing your drag and drop you should be able to use setInterval to call a function every however many milliseconds you want to get the x and y of the object. you'll do this where you have the startDrag

just make sure when you have your onrelease which stops the dragging that you clear the interval.
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