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blinking FLV icon

Loading external swf files that contain a single FLV file I get a blinking FLV icon.
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bstone39
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bstone39
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1 Solution
 
blue-genieCommented:
some more info might help.
i.e which version of flash
which version of AS
how are you loading your swf
are you loading from a remote server etc.

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bstone39Author Commented:
Flash CS3 V9 on a MAC 10.4
Exported video to the FLV format via the Quicktime conversion from Final Cut Express.
Imported each video into its own SWF. Now I'm attempting to create a flash file that I could load those external SWF files via an empty MC. It works fine if I'm loading a static SWF but when trying to load a SWF that contains the FLV I get the dreaded blinking FLV icon.
These will just be deployed from laptops and not a webserver.
So what I'm attempting is to have a flash interface that can load separate videos. I've attached a sample of the code.
on (release) {
loader_mc.loadMovie("video1.swf");
}

Open in new window

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blue-genieCommented:
when u import the flv into the swf - is that going into the timeline or a flv playback component?
can you upload video1.fla?
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bstone39Author Commented:
Each SWF is just one frame that contains the imported FLV.
It is in the component on the first frame of the timeline.
The SWF files that contain the videos play fine by themselves but NOT when loaded externally.
I'll upload that file this evening when I get home.
Thanks for the help.
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blue-genieCommented:
don't worry about uploading it. i've managed to recreate your problem.
will let u know.
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blue-genieCommented:
ok check your file versions.
when i create an AS3 doc, imported the flv and played it all is fine.
when i then created another doc and tried to load it with your code, it gave me the flashing icon.
i killed the flv swf file, created an AS2.0 doc and reimported my flv file and it works fine now.
i think it was a component version issue.

try moving away from putting code on your buttons with on (release)
instead give your button an instance name i.e load_Btn
then on your main timeline put your code in a function

load_Btn.onRelease = function() {
//stuff
}
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