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blinking FLV icon

Posted on 2008-10-19
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Last Modified: 2013-11-11
Loading external swf files that contain a single FLV file I get a blinking FLV icon.
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Question by:bstone39
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by:blue-genie
ID: 22756358
some more info might help.
i.e which version of flash
which version of AS
how are you loading your swf
are you loading from a remote server etc.

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by:bstone39
ID: 22757006
Flash CS3 V9 on a MAC 10.4
Exported video to the FLV format via the Quicktime conversion from Final Cut Express.
Imported each video into its own SWF. Now I'm attempting to create a flash file that I could load those external SWF files via an empty MC. It works fine if I'm loading a static SWF but when trying to load a SWF that contains the FLV I get the dreaded blinking FLV icon.
These will just be deployed from laptops and not a webserver.
So what I'm attempting is to have a flash interface that can load separate videos. I've attached a sample of the code.
on (release) {
loader_mc.loadMovie("video1.swf");
}

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by:blue-genie
ID: 22757222
when u import the flv into the swf - is that going into the timeline or a flv playback component?
can you upload video1.fla?
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Author Comment

by:bstone39
ID: 22757340
Each SWF is just one frame that contains the imported FLV.
It is in the component on the first frame of the timeline.
The SWF files that contain the videos play fine by themselves but NOT when loaded externally.
I'll upload that file this evening when I get home.
Thanks for the help.
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by:blue-genie
ID: 22757588
don't worry about uploading it. i've managed to recreate your problem.
will let u know.
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blue-genie earned 500 total points
ID: 22757630
ok check your file versions.
when i create an AS3 doc, imported the flv and played it all is fine.
when i then created another doc and tried to load it with your code, it gave me the flashing icon.
i killed the flv swf file, created an AS2.0 doc and reimported my flv file and it works fine now.
i think it was a component version issue.

try moving away from putting code on your buttons with on (release)
instead give your button an instance name i.e load_Btn
then on your main timeline put your code in a function

load_Btn.onRelease = function() {
//stuff
}
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