Creating In-Memory Device Context On .Net 2.0 GDI+

I need help creating an in-memory GDI+ drawing canvas that is the Win32 equivalent of a device context with a defined width and height on which I can carry out a variety of drawing operations using GDI+ objects and methods.  The operations that I need to do include loading an image from file, drawing lines, writing text, etc. When this is completed, I need to be able to take the information from the in-memory canvas and write it out to a file or stream.

Can somebody point me in the right direction for how to go about doing this in .Net 2.0?
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dshockeyAsked:
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Bob LearnedConnect With a Mentor Commented:
You should be able to use the System.Drawing.Bitmap and System.Drawing.Graphics classes to achieve what you need.

Proof-of-concept:

Using Bitmaps for Persistent Graphics in C#
http://www.techotopia.com/index.php/Using_Bitmaps_for_Persistent_Graphics_in_C_Sharp
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