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How to position a FLV Skin over a video

Posted on 2008-10-20
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Last Modified: 2012-05-05
Hello,
Does anyone know how to position a FLV skin on top of your video? By default the skin will go to the bottom of the video, but I would like to have it positioned at a specific part of the video.

I'm placing the skin on my video like so:
" my_FLVPlayback.skin = "greenSkin.swf"; "

Thanks for any help!
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Question by:jordanaustin
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8 Comments
 
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Author Comment

by:jordanaustin
ID: 22768083
I am raising the points on this one
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Expert Comment

by:asaivan
ID: 22768210
Well, depending on the skin you're using, if it's a standard FLVPlayback skin, there will be skins with names like "ClearOverAll.swf" or "SkinOverAll.swf", these are the one's you'll want to use, they go over the FLV in semi-transparent fashion.  The key is the word "Over", you should see a list of these names when you're selecting a skin.  If you're using a custom FLVPlayback skin, then you'll have to position it manually.
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by:jordanaustin
ID: 22768324
Thanks for the reply asaivan. What I'm looking for is to use ActionScript to manually place the skin. I just don't know the correct syntax.

Thanks!  
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LVL 9

Expert Comment

by:asaivan
ID: 22768454
Are you using a custom skin? or an FLVPlayback skin?
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Author Comment

by:jordanaustin
ID: 22768524
Its a custom skin.
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Expert Comment

by:asaivan
ID: 22768799
Well, I don't know that you can access the skin x/y directly with AS.  What I'd suggest first is seeing if you can manipulate the skin x/y manually in Flash.  i.e editing the skin MovieClip and changing the skin y value on the stage.  Make sense?
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Author Comment

by:jordanaustin
ID: 22768831
Yeah, that makes sense. I've tried that a bit as well... If I get that to work I'll Accept this as the answer.
Thanks.
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Accepted Solution

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asaivan earned 300 total points
ID: 22768959
I think I see another route here too, in that if you have an instance name of the MovieClip in your skin swf, you could just say:

skinSwf.y = 100

or whatever, but you could only do it after the skin was loaded, so there it would get a bit more complicated, as you'd have to listen for an event, etc, etc.
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