Solved

flash code causes url to open twice

Posted on 2008-10-22
2
354 Views
Last Modified: 2012-05-05
The following flash code is a glow ball that is to go to a url when clicked.

This code when added (below) functions correctly but does launches the URL 2x. Please help.
btn_mc.onPress = function ()
{
   getURL("http://www.tomahawktko.com", "_self");
}

//import the flash filter classes that also included the GLOW filter

import flash.filters.*;

//import the tween classes to give a little bouncy effect to object 

import mx.transitions.Tween;

import mx.transitions.easing.*;

 //ok instead of putting those parameters directly into the GlowFilter Object

// I've assigned those parameters to variables for ease of change and understand

var glowColor:Number = 0xFFFF00;//color that will glow around the object

var glowAlpha:Number = 25;// transparancy of the color

var blurX:Number = 10; //initial value of color floodingin horizontal direction

var blurY:Number = 10; //initial value of color floodingin vertical direction

var glowStrength:Number = 3; // the more the value the more the strength of the glowcolor

var glowQuality:Number = 3; // qulaity of the glow, it is set to max now

var glowInner:Boolean = false; // unable inner glow 

var glowOuter:Boolean = false; // unable outer glow 

//all the Glow properties mentioned in the GlowFilter are assing to the variables

var glowMe:GlowFilter = new GlowFilter(glowColor, glowAlpha, blurX, blurY, glowStrength, glowQuality, glowInner, glowOuter);

// GlowFilter properties has given to the Object

btn_mc.filters = [glowMe];

//function for the RollOver event with dynamic Glow setting.Glow setting changes on RollOver

btn_mc.onRollOver = function() {

	growBall();

	this.onEnterFrame = function() {

		if (glowMe.blurX<40) {

			glowMe.blurX += 2;

			glowMe.blurY = glowMe.blurX;

		}		

		else {

			delete this.onEnterFrame;

		}

		this.filters = [glowMe];

	};

};

//function for the RollOut event that takes back the object glow to its initial stage

btn_mc.onRollOut = function() {

	shrinkBall();

	this.onEnterFrame = function() {

		this.filters = [glowMe];

		if (glowMe.blurX>10) {

			glowMe.blurX -= 2;

			glowMe.blurY = glowMe.blurX;

		} else {

			delete this.onEnterFrame;

		}

	};

};

btn_mc.onPress = function ()

{

   getURL("http://www.tomahawktko.com", "_self");

}
 

// button GROW and SHRINK code starts here

var xGrow:Tween;

var yGrow:Tween;

var xShrink:Tween;

var yShrink:Tween;
 

btn_mc._xscale = btn_mc._yscale = 50;
 

function growBall(){

    xShrink.stop();

    yShrink.stop();

    xGrow = new Tween(btn_mc, "_xscale", Elastic.easeOut, 50, 58, 2, true);

    yGrow = new Tween(btn_mc, "_yscale", Elastic.easeOut, 50, 58, 2, true);

	

}

function shrinkBall(){

    xGrow.stop();

    yGrow.stop();

    xShrink = new Tween(btn_mc, "_xscale", Elastic.easeOut, 58, 50, 3, true);

    yShrink = new Tween(btn_mc, "_yscale",Elastic.easeOut, 58, 50, 3, true);

}
 
 
 

/*

function doTween() {

	var mcXScale:Tween = new Tween(btn_mc, "_xscale", Elastic.easeOut, 100, 40, 3, true);

	var mcYScale:Tween = new Tween(btn_mc, "_yscale", Elastic.easeOut, 100, 40, 3, true);

} */

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Question by:Wanderinglazyeye
2 Comments
 

Expert Comment

by:SplitPerception
Comment Utility
In your html file that you imported your swf in... let's say index.html you need to edit the code to set a parameter "allow script access" and set to always.

the script below is what automatically loads in dreamweaver when you import your swf, if you look towards the bottom you will see (<param name="allowScriptAccess" value="always" />) add this in manually into the html file and you actionscript code should work fine

<script type="text/javascript">
AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0','width','800','height','200','src','/flash/now_header','quality','high','pluginspage','http://www.macromedia.com/go/getflashplayer','wmode','transparent','allowscriptaccess','always','movie','/flash/now_header' ); //end AC code
</script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="800" height="200">
    <param name="movie" value="/flash/yourfile.swf" />
    <param name="quality" value="high" />
    <param name="wmode" value="transparent" />
    <param name="allowScriptAccess" value="always" />
    <embed src="/flash/now_header.swf" width="800" height="200" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always"></embed>
  </object>
</noscript>
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Accepted Solution

by:
asaivan earned 500 total points
Comment Utility
Well, one thing I would do is set my onPress handler to onRelease.  onPress is rarely used, as it can cause weird usability issues.
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