I've modelled a character and now need to rig him. I'm new to that unfortunately. I've already done the skeleton and all helpers and IK/FK setup. Now I need to assign my mesh to my bones using the skin modifier. Since it's a low polygon character I want to assign my vertices manually. The problem is, in the tutorial I'm following (Eva Wild series, rigging) the author moves the envelopes and the mesh moves along with the bones. When I do that it doesn't, my bone structure keeps moving but my mesh doesn't. And when I do it vertex per vertex it doesn't assign anything to my mesh.
I know it's probably a rookie question but I'd be really grateful if you could help me out.