drawing disappears in form

hi,
I've been working on a form that is used to design a trapezoidal channel.  I have textboxes for depth, bottomwidth, sidelopes..etc.  I have a picture box that i'm using to draw the channel based on the user input.  I seem to have it working fine however at certain times the picturebox will refresh and erase my drawing with no event trigger.  For instance sometimes when tabbing out of a textbox it happens.  For a while the first time the form loaded and the drawing was triggered it would stay on the screen for approximately 2 seconds then disappear. That has since stopped but the drawing still disappears when i tab out of textboxes but not consistently.  So after reading some similar problems on here i understand that i should use the paintEventArgs.  I think i understand how to setup the sub to do what i want but there are no examples of how to call this sub routine.  i don't understand what i'm suppose to use as arguments when i call the routine that draws my drawing. my Routine.  Before i could just call my routine "DrawTrap(). I know i must be missing something simple because i've looked at dozens of examples and none of them answer this question.  Can anyone help me out?
ToddHawley4984Asked:
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Mike TomlinsonConnect With a Mentor Middle School Assistant TeacherCommented:
That is correct...calling Refresh() triggers the Paint() event.

I can't find a good article explaining the big picture...but essentially when you use a Pen/Brush/Graphics it is tied to an underlying windows (the entire operating system) resource.  There is a limitation to these resources so you should release them back to the operating system as soon as possible by calling Dispose() on them:
http://msdn.microsoft.com/en-us/library/ms724291(VS.85).aspx

The graphics supplied in the Paint() event was NOT created by you so it does not need to be disposed manually.  If you use CreateGraphics(), however, then you should dispose of that Graphics when you are done.
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Mike TomlinsonMiddle School Assistant TeacherCommented:
You need to store the information about what to draw in Form level variables so they can be accessed from your Paint() event.  Populate those values and then call the Refresh() method of your PictureBox.

Here is a simplified example:
Public Class Form1
 
    Private DrawPicture As Boolean = False
    Private ptA, ptB As Point
    Private clr As Color
 
    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
        ptA = New Point(25, 25)
        ptB = New Point(100, 50)
        clr = Color.Red
        DrawPicture = True
        PictureBox1.Refresh()
    End Sub
 
    Private Sub PictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint
        If DrawPicture Then
            Dim G As Graphics = e.Graphics
            Dim P As New Pen(clr)
            G.DrawLine(P, ptA, ptB)
            P.Dispose()
        End If
    End Sub
 
End Class

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ToddHawley4984Author Commented:
i see so if you use the refresh method of a picture box the  picturebox.paint event handler is triggered.  Is that correct?  And are pens  and brushes the only thing i need to dispose of after i'm finished?  Why don't they go away like a local variable does when it exits?
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ToddHawley4984Author Commented:
Great, good info thanks so much
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