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Which is faster - Actionscript Tween or in-flash animation?

I am working on a new Flash game, and have currently animated the 'peeps' walking using the actionscript Tween class. The movements are stored in an array and executed one after the other.

However, performance is a big issue in this game, and I was wondering if it would be less CPU intensive if I created the animations in flash and then did a gotoAndPlay('walk') instead?
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JPardoe
Asked:
JPardoe
1 Solution
 
asaivanCommented:
Not that I'm aware of.  Things on the timeline just compile down to binary anyway, same as AS.  My thought is, that it's less intensive overall to use ActionScript.  But it may just be the same.
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tryptCommented:
as tween is definitely faster than timeline tween.
but if u're so concern about performance,
i suggest not to use the default tween class in the class library.
go get TweenMax from greensock. it's the fastest as tween engine so far that i know...
or get Tweener from google code, that one is also a great tween engine, but not as fast as TweenMax.
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JPardoeAuthor Commented:
Many thanks for your input! That info was very useful!
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