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Using OpenGL (GLU.H) NURBS in Visual Studio 2005

Posted on 2008-11-01
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Last Modified: 2013-12-26
Hallo

What do I need to compile an application (VS 2005 C++) with the NURBS extensions of OpenGL. The standard GLU.H available from Microsoft (and installed in VS 2005), does not contain all the relevant functionality needed to tesselate NURBS. Defines such as GLU_NURBS_TESSELLATOR is not in the standard header. Where do I get the correct headers, libs and dlls. I do not need to use Opengl32.dll, just GLUxx.DLL

Anton
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Question by:AsparagusX
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Jose Parrot earned 500 total points
ID: 22876617
Please note that Microsoft is responsible for OpenGL implementation on Windows.
The following declaration GLU_NURBS_TESSELLATOR = 100161 appears at /usr/include/GL/glu.h:164, which is at oss/sgi.org, for Linux and it is compliant to 1.2.1 specification.
M$ has an update for OpenGL for Windows 95, which is a Win32 extension. So, you need to use the entire upgrade, including glu32.dll and opengl32.dll.
If you are unable to find all (ar a significant number) of features not available at Microsoft OpenGL implementation, you should consider to use Mesa instead, which is an independent OpenGL implementation, 100% portable between Linux, AIX, HP-UX and Windows. Mesa has full implementation of tesselation functions as well.
You can also evaluate the viability of using CG library from Nvidia.
Jose
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Author Closing Comment

by:AsparagusX
ID: 31512319
Thanks very much - now got Mesa running with SGI GLU compiling in VS 8 - nurbs extensions active!
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