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OddisW

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Get D3DERR_INVALIDCALL on directX new device

Can anyone please help me with this problem. I look at simmilar questions, but the code is too different from mine to use the solution I found from other got the same error. It's only happens on some computers. Directx work with other programs on the computers my program is not working on.

This is the error message:
-2005530516 (D3DERR_INVALIDCALL)
   at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)

Thanks for your help!
void init()
        {
            _wnd = new Form();
            _wnd.FormBorderStyle = FormBorderStyle.None;
            _wnd.Text = "RenderWindow";
            _wnd.Size = _fullScreenSize;
            _wnd.BackColor = Color.Black;
            //_wnd.Show();
            Application.DoEvents();
 
//this line is causing the error
            _device = new D3D.Device(  _screen, D3D.DeviceType.Hardware, _wnd, CreateFlags.MixedVertexProcessing | CreateFlags.FpuPreserve, getPresentParams() );
            _device.DeviceLost += new EventHandler(_device_DeviceLost);
            _rt = _device.GetRenderTarget(0);
            _frameInterval = TimeSpan.FromSeconds( 1.0 / _device.DisplayMode.RefreshRate );
                      
 
            _keyboard = new DI.Device( SystemGuid.Keyboard );
            _keyboard.SetCooperativeLevel( _wnd, CooperativeLevelFlags.Foreground | CooperativeLevelFlags.Exclusive | CooperativeLevelFlags.NoWindowsKey );
 
            QueryPerformanceFrequency( out _timerFrequency );
            QueryPerformanceCounter( out _timerBaseline );
            _timeBaseline = DateTime.Now;
        }

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PaulHews
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OddisW

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The sample DirectX work properly on the macines where it failed. In fact my customer have tested it on 5 machines, and it only worked on one. DxDiag work on all of them.

The getPresentParams return:
MultiSampleQuality: 0
PresentationInterval: Default
FullScreenRefreshRateInHz: 0
PresentFlag: None
AutoDepthStencilFormat: Unknown
EnableAutoDepthStencil: False
Windowed: True
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: None
BackBufferCount: 0
BackBufferFormat: Unknown
BackBufferHeight: 0
BackBufferWidth: 0
ForceNoMultiThreadedFlag: False


The PresentParams look okay, and everything looks pretty generic.  Try passing 0 instead of _screen.

Do the affected computers have the right version of DirectX?  Do they have up to date drivers?

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ASKER

Thanks for your response Paul.

The _screen was already 0 at the time new Device is called.

The other computers has the latest build of DX 9. We have double checked that it's the same versions. The program was initially wroten for about 3 years ago when DX 9 was new, but then it was not thouroughly tested.
And are the video drivers all the same version?
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