troubleshooting Question

Need help making my tcp server multithreaded

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Frosty555Flag for Canada asked on
Visual Basic Classic.NET Programming
4 Comments1 Solution2104 ViewsLast Modified:
I'm working on a fairly simple message-based TCP server written in VB.NET 2005. It works roughly like this:

       1) Server is started by creating a TCPListener object and accepting new clients.
       2) A callback is hooked into for when a new client appears
       3) When the callback is triggered, a TCPClient object called "myclient" is initialized, and a networkstream for that client is initialized called "mystream"
       4) A tight loop ensues which constantly calls a "PollForData()" method which listens for incoming data on the mystream stream and processes it via a call to "ProcessReceivedMessage()".
       5) Messages are sent back to the client usually asynchronously in response to receieved messages

I'll post my code but it's a little longwinded.

Now I need the server to support MULTIPLE clients simultaneously, and also properly release resources when clients get terminated / disconnected.

I know I need to take a multithreaded approach to do this but the examples I've seen have been confusing. It looks like I need a separate class to handle each client. Can anyone help me figure out what I need to put into that separate class and how to do the threading?
        Dim server as New KCSServer()
        server.StartServer("", 2222)
        Do While True
Imports System.Net.Sockets
Imports System.IO
Imports System.Text
Imports System.Security.Cryptography
Imports System.Net
Public Class KCSServer
    Private tcps As TcpListener
    Private client As TcpClient
    Private stream As NetworkStream
    Public Sub New()
        Dim port As Int32 = 2222
        Dim ip As String = ""
        Dim localAddr As IPAddress = IPAddress.Parse(ip)
        tcps = New TcpListener(localAddr, port)
    End Sub
    Public Function StartServer(ByVal server As String, ByVal port As Integer) As Boolean
            tcps.BeginAcceptTcpClient(AddressOf Callback_IncomingClient, 0)
            status = SERVER_STATUS_LISTENING
            StartServer = True
            RaiseEvent Listening()
        Catch ex As Exception
            RaiseEvent ListenFailed(ex.Message)
            StartServer = False
            status = SERVER_STATUS_FAILED
        End Try
    End Function
    Private Sub Callback_IncomingClient(ByVal ar As IAsyncResult)
        client = tcps.EndAcceptTcpClient(ar)
        client.ReceiveBufferSize = 5000 * 1024
        stream = client.GetStream()
        If Not stream Is Nothing Then
            status = SERVER_STATUS_CONNECTED
            RaiseEvent ClientConnected()
        End If
    End Sub
    Public Sub SendMessage(ByVal type As Byte, ByRef data() As Byte, Optional ByVal bSynchronous As Boolean = False)
                 ... do some hashing and processing ...
            allDone = stream.BeginWrite(chunk, 0, chunk.Length, AddressOf Callback_WriteComplete, 0)
            If bSynchronous Then
                allDone.AsyncWaitHandle.WaitOne(10000, True)
                If Not allDone.IsCompleted Then
                    Console.WriteLine("Error sending message to client. Took too long.")
                End If
            End If
    End Sub
    Public Sub PollForData()
        If status <> SERVER_STATUS_CONNECTED Then Exit Sub
             ... lots of declarations and error checking ...
        While mystream.DataAvailable And myclient.Available >= header.Length + hash.Length
                  ... read in the data via calls imlar to this one:
                       bytesRead = mystream.Read(data, 0, data.Length)
                       ProcessReceivedMessage(data, sizeOfData, typeOfData)                
        End While
    Private Sub ProcessReceivedMessage(ByRef message As [Byte](), ByVal size As Integer, ByVal type As Integer)
        Select Case type
            Case 0
                   ... do something in response to message ...
            Case 1
                   ... do something in response to message ...
            Case 2
                   ... do something in response to message ...
        End Select
    End Sub
End Class
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