troubleshooting Question

Overylaying bitmaps / images in C# .NET 2.0

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ChrisMDrew asked on
.NET ProgrammingC#Editors IDEs
5 Comments1 Solution893 ViewsLast Modified:
Is it possible to overlay an image on top of another image and then be able to use the resultant image (preferably in memory) within say a tree control?

I found another article and got most of the way and then got stuck as it appears that the Grapghics.Save method is a bit limited in .NET 2.0.  My code so far is shown below - I guess that this would work in .NET 3.5 but is there a way to do this using .NET 2.0?
Bitmap baseImage = IconMapping.LoadIcon(forAsset.Icon, IconMapping.ICONSIZE.small);	
System.Drawing.Graphics graphics = Graphics.FromImage(baseImage);
// Now add on (any) overlays 
Bitmap reauditImage = Properties.Resources.asset_reaudit;
graphics.DrawImage(reauditImage, new Point(0, 9));
Bitmap agentImage = Properties.Resources.AuditAgent_stopped_16;
graphics.DrawImage(agentImage, new Point(0, 0));
// Recover the image from the Graphics object by saving it to a memory stream
MemoryStream ms = new MemoryStream();
graphics.Save(ms, ImageFormat.Bmp);
// ...then load a bitmap from the stream
Bitmap displayImage = new Bitmap(ms);
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