I am following this tutorial that comes with Maya Unlimited 2009 "Bridging between edges", basically I am doing the very first polygon tutorial making a helmet and when I try and bridge the two pieces together it does some weird cross polygon effect which is all wrong. I have added a image to the attachment so you can see the before and after here. Anyone one got any ideas? issue.png
Game Programming
Last Comment
bham3dman
8/22/2022 - Mon
bham3dman
Greetings,
I'm a Max user but thought I'd look into this a bit - thinking that Maya's bridge tool might not be much different than Max's. I was wrong. :)
In Max, bridging edges will result in a twisted mesh when normals are flipped. Other than that, it's difficult to reproduce this problem in Max.
I found the following statement on the web regarding Maya's bridge tool, but it seems a bit odd to me:
"The Bridge tool connects the closest vertices across from one another. If the bridge appears twisted, then undo and move the vertices closer to one another."
In Max, I might try detaching and re-attaching the front helmet piece and then trying the command again.
I know I'm not much help here, but thought I'd make an attempt since no one else has chimed in yet.
Good luck.
jschmuff
ASKER
Thanks for the attempt, I will try separating the objects and combining them again before I try and bridge again, if that doesn't work I will work on messing around with the vertices to see if I can get a different result. Ill post my results after some trial and error.
jschmuff
ASKER
I tried manipulating all the vertices around the area being bridged and no luck, I tried separating the objects and re-combining them, also with no luck. Still getting twisted, so I re-started the tutorial from scratch and I am back to bridging and still having the same twisted issue, I am not sure what is going on and why this is not working correctly, any more suggestions or anyone else got anything?
Thanks for this I will check this out as soon as I get home, I hope this fixes the problem so I can continue.
jschmuff
ASKER
Sweet deal I just did display>polygons>face normals, and it showed me that my main helmet part was facing the opposite direction and the front piece so I did normals>reverse and then I did the bridging again and now it is perfect. Thank you so much for your help in this matter.
I'm a Max user but thought I'd look into this a bit - thinking that Maya's bridge tool might not be much different than Max's. I was wrong. :)
In Max, bridging edges will result in a twisted mesh when normals are flipped. Other than that, it's difficult to reproduce this problem in Max.
I found the following statement on the web regarding Maya's bridge tool, but it seems a bit odd to me:
"The Bridge tool connects the closest vertices across from one another. If the bridge appears twisted, then undo and move the vertices closer to one another."
In Max, I might try detaching and re-attaching the front helmet piece and then trying the command again.
I know I'm not much help here, but thought I'd make an attempt since no one else has chimed in yet.
Good luck.