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Online Multiplayer Games

whspider asked
Last Modified: 2013-12-26

Im planning an online multiplayer FPS game.
We have our own server
Im confused of thinking of a online multiplayer game architecture.
where should I run the physics, what should the client do... and how to deal with the collisions... and things like that..

Can any one suggest how to go about the online multiplayer game...

thanks in advance.
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