implimenting zoom and Pan functionality in openGl ES

I want to implement Zooming and Panning functionality into my application using openGL ES (as I am working in Pocket PC 2003 in VS 2005).I am using:

gluPerspectivef(FoVy, width/height, zNear, zFar);
gluLookAtf(eyex, eyey, eyez, centerx, centery, centerz, upx, upy,upz);

....to implement Zooming and panning but it is giving Linking error ( unresolved externals).
Can anyone suggest me any other wayout that will work in openGL ES.
Suchismita_bAsked:
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ikeworkConnect With a Mentor Commented:
well there are different ways, how you can have a *zooming* effect


for perspective view:

  just move the camera into the scene to zoom in, and to zoom out, move it out of the scene ..

for ortho-view:

its not that simple, you have to modify the first 4 params of glOrtho


references:

http://www.opengl.org/resources/faq/technical/viewing.htm
http://www.gamedev.net/community/forums/topic.asp?topic_id=390115


can you show us the code?

ike
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ikeworkCommented:
can you show the errors?
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Suchismita_bAuthor Commented:
the errors are resolved .but whenever I am using glOrtho or glPerspectivef , result is same . the map image is not at all zooming . I tried several times to tune the parameters to render the image but cant able to solve it . Can you plz sugest me some reference that can clearly states the implementation of zooming functionality in openGL ?
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Suchismita_bAuthor Commented:
thank you . the refernces helped m a lot . I am able to implment panning and zooming functionality
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ikeworkCommented:
great to hear that.. have fun and good luck :)

ike
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