bdbsailor
asked on
javascript oo: passing object
I want to create a button where you can choose for 5 possibilities.(1-5)
see attach. When onover the choosen 'subbutton' lights up and when you click the 'light' stays on.
I've created a object button with three objects. the object nfo keeps the onover en clicked situation
With these 2 properties the object rbutton shows een gif (03.gif)
problem: in the function onover I can't change any property of the nfo object or read it.
I know the code is a little messy but I tried a lot of things.
Any ideas?
see attach. When onover the choosen 'subbutton' lights up and when you click the 'light' stays on.
I've created a object button with three objects. the object nfo keeps the onover en clicked situation
With these 2 properties the object rbutton shows een gif (03.gif)
problem: in the function onover I can't change any property of the nfo object or read it.
I know the code is a little messy but I tried a lot of things.
Any ideas?
// JavaScript Document
var knop1 = new button('a',100,100)
function button(nm,x,y){
this.name = nm
bg = new rbutton(this,x,y)
nm1 = new sbutton(this,nm+'1',1,x+59,y+12,bg);
nm2 = new sbutton(this,nm+'2',2,x+71,y+50,bg);
nm3 = new sbutton(this,nm+'3',3,x+41,y+73,bg);
nm4 = new sbutton(this,nm+'4',4,x+10,y+50,bg);
nm5 = new sbutton(this,nm+'5',5,x+21,y+12,bg);
nfo = new info()
}
function info(){
this.clicked = 0
this.over = 0
}
function rbutton(nm,x,y){
var newNode = document.createElement("div");
newNode.setAttribute("id", nm);
newNode.setAttribute("style", "visibility: visible;");
document.body.appendChild(newNode);
var deknop = document.getElementById(nm);
deknop.style.position = "absolute";
deknop.style.left = x + "px";
deknop.style.top = y + "px";
onover(nm,0,0)
}
info.prototype.setclicked = function(res) {
nfo.clicked = res
}
info.prototype.setover = function(res) {
alert("res: "+res)
nfo.over = res
alert("FGGGGG")
}
info.prototype.alertClass = function() {
alert(this.clicked + " " + this.over);
}
function sbutton(prnt,nm,nr,a,b,bg_){
//alert(nfo.clicked)
//alert("bg_.name: " + bg_.clicked)
//p = prnt.getparent(nm)
var newNode = document.createElement("div");
newNode.setAttribute("id", nm);
newNode.setAttribute("style", "visibility: visible;");
newNode.setAttribute("onmouseover", "onover('" +prnt+"',"+ nr +")");
newNode.setAttribute("onmouseout", "onover('" +prnt+"',0)");
newNode.setAttribute("onmousedown","clickit('" +prnt+"',"+nr+")");
document.body.appendChild(newNode);
var deknop = document.getElementById(nm);
deknop.style.backgroundColor = "";
deknop.style.position = "absolute";
deknop.style.left = a + "px";
deknop.style.top = b + "px";
deknop.style.width = "20px";
deknop.style.height = "20px";
deknop.innerHTML = "<span align='center'> "+nr+" </span>";
deknop.style.cursor='pointer'
}
function clickit(nm,nr){
alert("nr: " +nfo.clicked)
nfo.setclicked(nr)
alert("bg.clicked: " + nfo.clicked)
nfo.setover(nr)
alert("over: " +nfo.over)
onover(nm,nr)
}
function onover(nm,nr){
//alert(nfo.clicked)
document.getElementById(nm).innerHTML= "<img border='0px' src='"+ nr + nr + ".png'>"
}
13.gif
Change nfo.over = res to this.over = res.
And from looking further, it looks like setClicked and setOver suffer from the same problem: nfo doesn't exist in their scope. Change nfo to this in both of those methods, and it should work.
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