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Preloading images in Flash

I am making a Flash app to rotate logos as can be seen on: http://www.james.nedlinux.com/logo_rotator.html.
The colored blocks are jpg images that represent company logos and they are loaded into the Flash application from an XML file using loadMovie.

How I implemented this:

I have a movieclip which is twice the size of my Flash file. The right part of the mc is not viewable because it is on the right of my viewport. I load every new logo into this right part. Then I play the mc that will move the logo into the viewport during 30 frames. The left part of the mc is now not viewable. Then I load the same logo into that left part, so I can move the mc back to the right in 1 frame without noticing. Then again a new logo is loaded... etc..

Problems:

1) Every logo is loaded twice everytime is it shown (appear and disappear). Is it possible to copy the content of a movieclip to another movieclip?
2) When the cyclus ends, I don't want to load all logos again for the next cyclus. How to fix that?
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thijs321
Asked:
thijs321
1 Solution
 
scooby_56Commented:
Do this in AS3 and the following applies

1)
you can use addChild to switch parents
for example... if myContainer1 has myLogoA and you want to move the logo to myContainer2 just use
myContainer2.addChild(myLogoA);

this will automatically remove from from myContainer1 and place inside myContainer2 effectively copying from one to another
2)
put logos into an array or some variable with meaningfull names. Even if you use removeChild(), the variable will still reference the logo and you can use it with addChild() later.
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thijs321Author Commented:
Is it also possible in AS1 or AS2?
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