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How to convert .OBJ files to .SWF?

Hello,

I have a client who asked me to convert a QTVR file into .swf. The Quicktime VR file ends with .obj (filename.obj). I found a software that converts qtvr files into flash, mov, ect. but it doesn't recognize obj formats.

Is there any way to convert such a file into swf?

Any help would sincerely be appreciated.

Thanks a lot.
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EmkoGraphics
Asked:
EmkoGraphics
2 Solutions
 
MereteCommented:
Hello this is out of my expertise range but I think anything is possible with some imagination, without experience with this Quicktime VR  .obj  can you play it?
If so you could capture it using cam studio and save as flash?
Use the capture regeon setting
http://camstudio.org/
Some sourcing
Do you know of C++
first take a look at this description of the Obj
OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is "  open " 
 and has been adopted by other 3D graphics application vendors and can be imported/exported from Cheetah3D, Daz3d's Daz Studios, e-Frontier's Poser, Autodesk's Maya, Softimage|XSI, Blender, MeshLab, Misfit Model 3D, 3D Studio Max, and Rhinoceros 3D, Hexagon, Newtek Lightwave, Art of Illusion, GLC Player, Wings3d etc.
 For the most part it is a universally accepted format.
The OBJ file format is a simple data-format that represents 3D geometry alone  namely, the position of each vertex, the texture coordinate associated with a vertex, the normal at each vertex, and the faces that make each polygon.
http://en.wikipedia.org/wiki/Obj
Flash 3D .obj files model importer
http://www.video-animation.com/flash3d_002.shtml
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mekanismoCommented:
Is this a Quicktime VR file or an obj file? If it's an .obj file it probably hasn't been converted to QTVR yet, and as far as I know you can't convert an .obj file directly to flash. If this were a QTVR file, the extension would be .qtvr

As noted above an .obj file is standard 3d file used by every major 3d modeling and animation package as well as several second and third tier ones. 3D software works a little bit differently than other software. Until you render the obj file to a playable movie format (Quicktime, AVI, etc.,) it's going to remain as a collection of meshes, materials, animation keyframes, etc. It's not until you render it as a playable file that you can view it outside of the 3d software, or even edit it in a video editing program such as Premiere or Final Cut Studio.

If your client has the ability to view the obj file, then they would need to render it for you and hand you the actual .qtvr file. If they can't do that, you'll need to find someone who can open it for you with one of the 3d packages listed above. Something I need to point out regarding that list is that some software, such as Hexagon by DAZ3d does not have rendering capabilities so all you'd be able to do is view it. The major 3d packages are considered to be Maya, 3DS Max, XSI and Lightwave. I would stick to those if I could.

Off the top of my head, though, I'm not sure that many of these come with the .qtvr codec so you'll probably have to download that from Apple.
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