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Cascade menus and functions in Python

Posted on 2009-04-02
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Last Modified: 2012-06-22
The first code shows the table I am trying to make and the 2nd code shows my attempt in making a cascade drop down list of the teams I want to associate in the Names column of code 1. Basically what I want to do is, prompt the user with 10 teams from which the user will select a team. Once the user selects a team, he or she can then carry on to the next column where he or she will get a drop down menu, similar to code 2 but in numbers, and will choose wins ranging from 1-10, since im only going to be counting 10 games. and then the user goes onto the next column and does the same for draw, loss, and goals. For the first 4, I want cascade menus but for goals, I want an entry box where the user can input the number. After that, I want a submit button that will save all the entries in "testing.txt" I have spent a lot of hours trying to find solutions on the internet but I have failed to do so, and since I am new to python, I do not have much knowledge of it other than what I have learned here and there. Thanks a lot for your help in advance.


***EDIT***
I figured out how to submit the data input by the user. Now the only thing I need is how to make a drop down menu to be able to select a team and a number of wins/loss/etc ranging 1-10 -- Please help :-(
from Tkinter import *
import analyse
 
 
 
def run_analyse(db):
    window = Tk()
   
    frame = Frame(window)
    frame.pack()
    
    q1_prompt = Label(frame, text="Team 1:")
    q1_prompt.grid(row=1, column=0)
    q1_prompt = Label(frame, text="Names")
    q1_prompt.grid(row=0, column=0)
 
 
    q1_prompt = Label(frame, text="Wins")
    q1_prompt.grid(row=0, column=1)
    
    
    q2_prompt = Label(frame, text="Team 2:")
    q2_prompt.grid(row=2, column=0)
    q2_prompt = Label(frame, text="Draws")
    q2_prompt.grid(row=0, column=2)
    
   
    q3_prompt = Label(frame, text="Team 3:")
    q3_prompt.grid(row=3, column=0)
    q3_prompt = Label(frame, text="Losses")
    q3_prompt.grid(row=0, column=3)
    
    
    q4_prompt = Label(frame, text="Team 4:")
    q4_prompt.grid(row=4, column=0)
    q4_prompt = Label(frame, text="Goals")
    q4_prompt.grid(row=0, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=1, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=2, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=3, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=4, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=5, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=6, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=7, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=8, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=9, column=4)
    q4_data = Entry(frame)
    q4_data.grid(row=10, column=4)
        
    q5_prompt = Label(frame, text="Team 5:")
    q5_prompt.grid(row=5, column=0)
    
    
    q6_prompt = Label(frame, text="Team 6:")
    q6_prompt.grid(row=6, column=0)
   
   
    q7_prompt = Label(frame, text="Team 7:")
    q7_prompt.grid(row=7, column=0)
    
    
    q8_prompt = Label(frame, text="Team 8:")
    q8_prompt.grid(row=8, column=0)
    
       
    q9_prompt = Label(frame, text="Team 9:")
    q9_prompt.grid(row=9, column=0)
   
    
    q10_prompt = Label(frame, text="Team 10:")
    q10_prompt.grid(row=10, column=0)
    
    
    window.mainloop()
    
 
    
if __name__=="__main__":
    run_analyse('test.txt')
    
////
 
from Tkinter import *
 
class TestMenu:
    def __init__(self, master):
        self.master = master
        self.menubar = Menu(self.master)
 
        self.casmenu = Menu(self.menubar)
        self.casmenu.choices = Menu(self.casmenu)
        self.casmenu.choices.wierdones = Menu(self.casmenu.choices)
        self.casmenu.choices.wierdones.add_command(label='Man Utd')
        self.casmenu.choices.wierdones.add_command(label='Liverpool')
        self.casmenu.choices.wierdones.add_command(label='Chelsea')
        self.casmenu.choices.wierdones.add_command(label='Arsenal')
        self.casmenu.choices.wierdones.add_command(label='Aston Villa')
        self.casmenu.choices.wierdones.add_command(label='Everton')
        self.casmenu.choices.wierdones.add_command(label='Wigan Athletic')
        self.casmenu.choices.wierdones.add_command(label='West Ham Utd')
        self.casmenu.choices.wierdones.add_command(label='Fulham')
        self.casmenu.choices.wierdones.add_command(label='Man City')
    
 
        
        self.casmenu.choices.add_command(label='Man. Utd.')
        self.casmenu.choices.add_command(label='Liverpool')
        self.casmenu.choices.add_command(label='Chelsea')
        self.casmenu.choices.add_command(label='Arsenal')
        self.casmenu.choices.add_command(label='Aston Villa')
        self.casmenu.choices.add_command(label='Everton')
        self.casmenu.choices.add_command(label='Wigan Athletic')
        self.casmenu.choices.add_command(label='West Ham Utd')
        self.casmenu.choices.add_command(label='Fulham')
        self.casmenu.choices.add_command(label='Man City')
    
 
        self.casmenu.add_cascade(label='Teams',
                                      menu=self.casmenu.choices)
 
        self.unused = Menu(self.menubar)
        
        self.menubar.add_cascade(label="Teams", menu=self.casmenu)
 
        self.top = Toplevel(menu=self.menubar, width=100, relief=RAISED, borderwidth=10)
 
def main():
    root = Tk()
    root.withdraw()
    app = TestMenu(root)
    root.mainloop()
 
if __name__ == '__main__':
    main()

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Question by:Student_101
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3 Comments
 

Author Comment

by:Student_101
ID: 24055988
***EDIT***
I forgot to mention that I want this in 1 file and not 2.. sorry for the confusion
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Accepted Solution

by:
Roger Baklund earned 125 total points
ID: 24065419
You must associate the dropdown menu items with a command, for instance like this:

        self.casmenu.choices.add_command(label='Man. Utd.',command=self.set_name('Man. Utd.'))

...and then have a method in the TestMenu class like below, assigning the team name to the class property "team_name":
    def set_name(self,name):
        def do_set_name(name=name,s=self):
            s.team_name = name
        return do_set_name

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