• Status: Solved
  • Priority: Medium
  • Security: Public
  • Views: 2572
  • Last Modified:

3ds max models into fps creator

looked for a simple answer on the net and can't find.

How do I import my 3d models created in 3ds max to fps creator?
0
sledge
Asked:
sledge
  • 2
1 Solution
 
InteractiveMindCommented:
"Models can be imported into FPS Creator from 3D Studio Max and Lightwave as long as they have been converted into the DirectX file format ( *.x )."

One of many conversion utilities of .3ds to .x:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
0
 
sledgeAuthor Commented:
Thanks for your answer. I tried your link and installed the plugin. It seems to convert to a .x but I do not get a seperate .tga file.
When placed into fps creator,fps does not see it at all.

0
 
sledgeAuthor Commented:
ok I've worked it out. I unwrap uvw in max and save out as a jpg.
export the object as a .x using the panda plug in supplied above.
edit the .jpg in photoshop or whatever.
put both files into the correct directory in fps creator and create a .fpe file for the object. (I just copied another .fpe file and renamed it to the object and then edited it in textpad)

0
Question has a verified solution.

Are you are experiencing a similar issue? Get a personalized answer when you ask a related question.

Have a better answer? Share it in a comment.

Join & Write a Comment

Featured Post

Free Tool: ZipGrep

ZipGrep is a utility that can list and search zip (.war, .ear, .jar, etc) archives for text patterns, without the need to extract the archive's contents.

One of a set of tools we're offering as a way to say thank you for being a part of the community.

  • 2
Tackle projects and never again get stuck behind a technical roadblock.
Join Now