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3ds max models into fps creator

Posted on 2009-04-10
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Last Modified: 2013-12-21
looked for a simple answer on the net and can't find.

How do I import my 3d models created in 3ds max to fps creator?
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Question by:sledge
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by:InteractiveMind
ID: 24122396
"Models can be imported into FPS Creator from 3D Studio Max and Lightwave as long as they have been converted into the DirectX file format ( *.x )."

One of many conversion utilities of .3ds to .x:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
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Author Comment

by:sledge
ID: 24122778
Thanks for your answer. I tried your link and installed the plugin. It seems to convert to a .x but I do not get a seperate .tga file.
When placed into fps creator,fps does not see it at all.

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Accepted Solution

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sledge earned 0 total points
ID: 24230544
ok I've worked it out. I unwrap uvw in max and save out as a jpg.
export the object as a .x using the panda plug in supplied above.
edit the .jpg in photoshop or whatever.
put both files into the correct directory in fps creator and create a .fpe file for the object. (I just copied another .fpe file and renamed it to the object and then edited it in textpad)

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