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Keyboard Hook - TextBox

Posted on 2009-04-10
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Last Modified: 2012-05-06
I have a C# DLL being called from a C++ App. The C++ App is putting in a Keyboard Hook so that when I try to edit something in a TextBox all the keystrokes go to the main app (as accelertors very funny actually)

So to combat this I installed my own Keyboard Hook in my C# DLL and am able to trap the Keystrokes before they get to the main app and choke them off by not calling the the next Keyboard Hook.

Great. So now I have a wParam and an lParam and I need to send them to the TextBox

At first I tired converting the keycode and manipulating the actual TextBox Text but this started turning into writing my own Text Control ...

I then decided to Use p/Invoke PostMessage and TextBox.Handle and posy WM_KEYDOWN to the textbox gotta work right?

Nope the Main app picked up the message and happily started opening dialogs and stuff as I typed..to add insult to injury nothing showed up in the TextBox.

Any Ideas how to get the Captured Keystrokes to the TextBox?

Thx

wc





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Question by:williamcampbell
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jonathan_mccoy earned 500 total points
ID: 24120432
you can have a winForm take Key input before it gets to the controls
I would try flipping that and sending the form the key Strokes like a fake keyboard

In programming we end up in such weird places:)
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by:williamcampbell
ID: 24120889
Not sure how to do that ...

Once I get the keys how would I send them to the textBox?
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by:jonathan_mccoy
ID: 24127746
I was thinking you use the windows message pump and get the handle to your C# window

so a key input comes in and normally it would go to you c++ app but you cut that and have it inside you c# app
now send it from your c# app to the c# winForm window and it will pass it to the textBox like normal
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by:williamcampbell
ID: 24130849
jon,

 It's a C# Dll Witha WinForm loaded Via COM

 Tried your tip ... the KeyStrokes get caught by the Main App (as accelerators)

 The Senario was:
 My C# Gets KeyStrokes via Hook
 PostMessage to Main C# Window
 C++ App Gets KeyStrokes and Eats them
 
I will have to see what the C++ app is doing and have it unhook its accelerators while I have focus.


const int WM_KEYDOWN = 0x100;

IntPtr windowHandle = FindWindow(null, "Model Analyzer");

bool result = PostMessage (windowHandle, WM_KEYDOWN, (int)e.wParam, (int)e.lParam);

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by:jonathan_mccoy
ID: 24132208
if you C++ app ignored any stuff going to your C#, so you would let your C++ know what the C# winForm handle was and let that slip and just catch anything else:) a idea

anyway a side note you can use control handles like so
    private const int WM_SETTEXT = 0x0C;
    private void button1_Click(object sender, EventArgs e)
    {
      string txt = "Test01";
      SendMessage(richTextBox1.Handle,  WM_SETTEXT,0, txt);
    }
just thought I would put that into the mix
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by:williamcampbell
ID: 24132255
I started down the SetText path and it ended up getting hairy ... I would have to handle all the arrow keys and modifiers and .. oh my I'm re-writing the TextBox

They guy who wrote the C++ side is on Vacation so I was looking for a quick workaround. Modifying the C++ is not a n option at this stage.

Thanks for the ideas


            String current = txtBoxLView.Text;

            String selected = txtBoxLView.SelectedText;

            bool handled = false;

            switch ((Keys)e.wParam)

            {

                case Keys.Back:

                    {

                        if (selected != "")

                        {

                            current = current.Substring(txtBoxLView.SelectionStart, txtBoxLView.SelectionLength);

                        }

                        else

                            if (current.Length > 0)

                            {

                                current = current.Substring(0, current.Length - 1);

                            }

                        handled = true;

                    }

                    break;

                case Keys.NumPad0:

                case Keys.NumPad1:

                case Keys.NumPad2:

                case Keys.NumPad3:

                case Keys.NumPad4:

                case Keys.NumPad5:

                case Keys.NumPad6:

                case Keys.NumPad7:

                case Keys.NumPad8:

                case Keys.NumPad9: current += ((int)e.wParam - 96); handled = true;
 

                    break;

            }
 

            if (handled == false)

                switch ((int)e.wParam)

                {

                    case 13:

                    case 27: // End Editing

                        chklistDefects.EndEditing(true);

                        listAnalysis.EndEditing(true);

                        //cbt.SetChain(true);

                        break;

                    case 48:

                    case 49:

                    case 50:

                    case 51:

                    case 52:

                    case 53:

                    case 54:

                    case 55:

                    case 56:

                    case 57: current += ((int)e.wParam - 48);

                        break;

                    case 190: current += ".";

                        break;

                    case 46:

                        if (selected != "")

                        {

                            current = current.Substring(txtBoxLView.SelectionStart, txtBoxLView.SelectionLength);

                        }

                        break;

                }
 

            txtBoxLView.Text = current;

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by:jonathan_mccoy
ID: 24134599
:)
you could wrap the textBox, if you derived the textBox you could add a emulate function that would fire the KeyPress event, 70% it could be done this way:)    more or less a textBox2 that had a "void FakeKey(char c)" press function
{find event that takes input and fire it by hand with fake input}


cool code, nothing like a hammer to make a square peg fit in a round hole:)
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