wx.lib.ogl ShapeCanvas question

Posted on 2009-04-13
Last Modified: 2013-12-06
How can I find out what shape on the shape canvas is currently selected?

I had a look at the API ( but it doesn't seem to have any method like GetSelectedShape.

I know that Shape has a method called Selected which returns True if a shape is selected. So I could possible do something like:
1. create a shape on the canvas
2. add it to a global array of created shapes
3. iterate through this array to see for which shape Selected returns true and return this shape

But is there a better way of doing things?

The reason I ask is because in my frame is defined a method which is a method that appears on the pop up menu when a shape is right clicked and I need this method to be able to access the shape that was right clicked....I can't find a way to pass along the information about what shape was selected from my Event Handler's OnRightClick method to the frame.PopupMenu(frame.shape_menu) to the frame's self.Bind(wx.EVT_MENU, self.OnAddChild, id=1000) such that I can pass the shape as a parameter in def OnAddChild(self, event). I don't even know if this is something that can/should be done.

Phew! If that explanation sounded crazy please have a look at the relevant bits of code I attached for your perusal :)

Can anyone advise on what would be the best way to solve my issue?

import wx

import wx.lib.ogl as ogl



class MyEvtHandler(ogl.ShapeEvtHandler):



        def OnRightClick(self, x, y, *dontcare): #*dontcare

            self.OnLeftClick(x, y, 0, 0)


            shape = self.GetShape()

            canvas = shape.GetCanvas()

            frame = canvas.GetFrame()





class OGLCanvas(ogl.ShapeCanvas):

      [SNIPPED FOR CLARITY]        

      #This is where I want to define the method that returns the shape current

      # selected by the mouse

       def GetSelectedShape(self):



        def MyAddShape(self, shape, x, y, pen, brush, text):



            evthandler = MyEvtHandler()





            return shape



class OGLFrame(wx.Frame):

        def __init__(self, *args, **kwds):

                wx.Frame.__init__(self, *args, **kwds)

                self.SetTitle("Testing right click")

                self.SetBackgroundColour(wx.Colour(8, 197, 248))

                self.canvas = OGLCanvas(self, self)


                self.shape_menu = wx.Menu()

                self.shape_menu.Append(1000, "Add Child")

                self.shape_menu.Append(2000, "Add Text")


                self.Bind(wx.EVT_MENU, self.OnAddChild, id=1000)

                self.Bind(wx.EVT_MENU, self.OnAddText, id=2000)


        def OnAddChild(self, event):


                toShape = self.canvas.MyAddShape(ogl.TextShape(120, 45), 

                    160, 35, wx.GREEN_PEN, wx.LIGHT_GREY_BRUSH, "node 1")


                # this is where I need to use the method

                fromShape = self.canvas.GetSelectedShape()    





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Question by:pybee
  • 2
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LVL 11

Expert Comment

Comment Utility
Doesn't the canvas already have a collection that it's keeping the Shapes on the canvas in?

In other words, I think that yes, i think you need to iterate over the shapes and check the flag, but don't create your own array; use the one the canvas already has..

However, all that being said... make sure that overlapping shapes don't BOTH get their selected bit set....



Accepted Solution

pybee earned 0 total points
Comment Utility
A while back I tried checking the Selected flag for each shape but it never returned the right the shape returned was not the correct one even though there was no overapping going on. I ended up doing something like
frame.currentShape = shape
in my Shape Event Handler so then I can access the current shape from the shape and that is working out fine so far.
LVL 11

Expert Comment

Comment Utility
"Selected" might mean something different than we think it does... not everything is selectable...

You could try hooking "mousein" / "mouseout"

Author Comment

Comment Utility
Yes I was thinking the same...that perhaps selected does not mean what I think it means. Thanks for the mouse in/out suggestion as an alternative. At the moment though I'll stick with accessing the current shape from the frame since that seems to do the job and I don't think (or I hope not ) it is bad practice or anything...

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