Object Coordinates not given in 3D Studio Max
Posted on 2009-04-16
I'm fairly new to this so I'm assuming it's a default or something got turned off accidentally?
When I create objects they have no sense of position, I'll create a primitive and set it to -36Y with the move tool and afterwards when I select it, it reads it as 0Y, even though it's actually at -36Y I'll have several different objects in different areas of a scene and each will have all 0s for position coordinates for some bizarre reason.
why on earth would it do that? I don't even know how to make it stop doing that or why it even would, I just want to see an object at -36Y after putting it to -36Y...very irritating
any help would be appreciated, thanks