I am sending packets (string of bytes) from USB dongle to C# GUI.
But when I am sending more than 60 bytes my GUI stack.
I am receiving bytes in GUI using:
string Text = "";
byte buff = new byte;
//int tt ;
port.Read(buff, 0, 255);
Is there any option to define maximum number of bytes that my GUI can get via USB device?
Where can be a problem?