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C# How to download large files?
I wrote file downloader but it doesn't work with bigger files like 100mb...
have problem in this line:
iByteSize = streamRemote.Read(byteBuff er, 0, byteBuffer.Length)
error:
Unable to read data from the transport connection.. no space for buffer etc
when i trying to make this buffer smaller
byte[] byteBuffer = new byte[655336];
it doesn't works too ;/
what I should change in my code to download bigger files?
have you know any good examples to download large files using httpwebresponse?
thx
best regards
have problem in this line:
iByteSize = streamRemote.Read(byteBuff
error:
Unable to read data from the transport connection.. no space for buffer etc
when i trying to make this buffer smaller
byte[] byteBuffer = new byte[655336];
it doesn't works too ;/
what I should change in my code to download bigger files?
have you know any good examples to download large files using httpwebresponse?
thx
best regards
// the URL to download the file from
string sUrlToReadFileFrom = _dl;
// the path to write the file to
Uri _uri = new Uri(_dl);
string sFilePathToWriteFileTo = _path+Path.GetFileName(_uri.AbsolutePath);
// first, we need to get the exact size (in bytes) of the file we are downloading
Uri url = new Uri(sUrlToReadFileFrom);
System.Net.HttpWebRequest request = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
System.Net.HttpWebResponse response = (System.Net.HttpWebResponse)request.GetResponse();
response.Close();
// gets the size of the file in bytes
Int64 iSize = response.ContentLength;
// keeps track of the total bytes downloaded so we can update the progress bar
Int64 iRunningByteTotal = 0;
// use the webclient object to download the file
using (System.Net.WebClient client = new System.Net.WebClient())
{
// open the file at the remote URL for reading
using (System.IO.Stream streamRemote = client.OpenRead(new Uri(sUrlToReadFileFrom)))
{
// using the FileStream object, we can write the downloaded bytes to the file system
using (Stream streamLocal = new FileStream(sFilePathToWriteFileTo, FileMode.Create, FileAccess.Write, FileShare.None))
{
// loop the stream and get the file into the byte buffer
int iByteSize = 0;
byte[] byteBuffer = new byte[iSize];
while ((iByteSize = streamRemote.Read(byteBuffer, 0, byteBuffer.Length)) > 0)
{
// write the bytes to the file system at the file path specified
streamLocal.Write(byteBuffer, 0, iByteSize);
iRunningByteTotal += iByteSize;
// calculate the progress out of a base "100"
double dIndex = (double)(iRunningByteTotal);
double dTotal = (double)byteBuffer.Length;
double dProgressPercentage = (dIndex / dTotal);
int iProgressPercentage = (int)(dProgressPercentage * 100);
// update the progress bar
backgroundWorker1.ReportProgress(iProgressPercentage);
}
// clean up the file stream
streamLocal.Close();
}
// close the connection to the remote server
streamRemote.Close();
}
}
ASKER
no it doesn't help me
ASKER
still it's not it problem is with buffer is so big but with my own set buffersize it breaks
ASKER
i know this one is so big project i need simple solution my code needs few small changes to make buffer for example 1024 and download all file, it can't be that hard
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ASKER
I found why my app broke with custom buffer, I changed not this parametr what i should
thx for help
thx for help
http://dotnetslackers.com/Community/blogs/haissam/archive/2007/04/03/Downloading-Files-C_2300_.aspx
http://support.microsoft.com/kb/812406