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Bitmaps are crunchy after being tweened in flash, how do I smooth, or restore them?

A product gallery loads and external swf with a bitmap inside it and some text and animates it into place.

However, once the swf has come to a stop, the bitmap inside the swf remains skewed here and there - it looks like maybe two or three vertical pixel rows are jarred a bit up or down by one or two pixels - either that or they are overlapping. The image isn't destroyed but it's obviously not crisp and clear.

Does this sound familiar to anyone, is there a way to restore, or make sure the bitmap remains in tact or is restored to its true dimensions after it's been animated?

I'd consider removing the movieclip onTweenComplete and reloading it at the new position, but I want to avoid flicker or a possible delay in doing that which could be worse . . .
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liv_singer
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liv_singer
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1 Solution
 
alien109Commented:
be sure the bitmap's resting coordinates are whole numbers, that the scale is 100% and the rotation is 0.
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liv_singerAuthor Commented:
Scale and rotation are as you recommended, but some of the bitmaps in the external swfs I mentioned aren't rounded off to full pixels. I tried rounding off the positioning of one problematic bitmap, and it helped, but didn't complete solve the problem. I'll keep working on this and post more when I have a better understanding of the situation or come up with a different approach. Thanks Alien, I appreciate the feedback.
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liv_singerAuthor Commented:
Reloading the swfs in place onTweenComplete did the trick.
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