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Motion Mixer Problem with biped root node position.

I'm having some problems with my motion mixer. I'm stringing together a long series of bip animations for export to a game engine to be later mixed in the engine. Problem I'm having is when I bring the bip file into the mixer, sometimes my feet wont stay planted, other times the root bip node changes position. Every time I check the actual bip file by loading it directly on the biped though its correct.

Any ideas what could be going on?

I'm using 3D Studio Max 9.
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csciguy81
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csciguy81
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1 Solution
 
mekanismoCommented:
Does your feet planting and bip issue happen with every animation or just some of them?
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csciguy81Author Commented:
This only occurs with some of them.  It almost seems to be random.
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mekanismoCommented:
I had the same problem a while back... I don't recall the step-by-step I had to do to resolve it, but checking off the "Set lowest starting foot height ot Z = 0" helped on some of them.

Let me look up my old files and see if I can piece together exactly what I did.
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csciguy81Author Commented:
That would be awesome.  Thanks!
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csciguy81Author Commented:
Hello, any update here?
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