Motion Mixer Problem with biped root node position.
Posted on 2009-05-07
I'm having some problems with my motion mixer. I'm stringing together a long series of bip animations for export to a game engine to be later mixed in the engine. Problem I'm having is when I bring the bip file into the mixer, sometimes my feet wont stay planted, other times the root bip node changes position. Every time I check the actual bip file by loading it directly on the biped though its correct.
Any ideas what could be going on?
I'm using 3D Studio Max 9.