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Pause and Resume WPF Slideshow

Posted on 2009-05-12
3
2,320 Views
Last Modified: 2013-12-17
hi , I am attaching a code , to play a slideshow of pictures from your "MyPictures" folder of your PC

Create a new project of the type "WPF Application" and replace window1.xaml and window1.xaml.cs code with my code below

I would like to implement a funtionality to Pause and Resume WPF Slideshow
When the slide show is paused, a text on the top right corner should be displayed as "Paused"

Make Sure you have pictures in "MyPictures" folder of your PC
Please help me implement these events...
//In window.xaml
 
<Window x:Class="MySlideShow.Window1"
        x:Name="Window"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="My SlideShow" Height="480" Width="640" WindowStartupLocation="CenterScreen" WindowState="Maximized" Background="#FF000000">
    <Grid x:Name="LayoutRoot">
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="*"/>
        </Grid.ColumnDefinitions>
        <Rectangle x:Name="rec1" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"/>
        <Rectangle x:Name="rec2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"/>
    </Grid>
</Window>
 
 
// window1.xaml.cs code
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
 
namespace MySlideShow
{
    /// <summary>
    /// Interaction logic for Window1.xaml
    /// </summary>
    public partial class Window1 : Window
    {
 
        string path;
        string[] files;
        List<string> showPictures = new List<string>();
        int count = 0;
        DispatcherTimer dt = new DispatcherTimer();
        int currentRect = 1;
        double fade = 0.5;
 
        public Window1()
        {
            InitializeComponent();
            this.Show();
 
            //Get The Picture files from the My Pictures Directory
            files = System.IO.Directory.GetFiles(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures));
 
            for (int i = 0; i < files.Length; i++)
            {
                if (files[i].ToUpper().EndsWith(".JPG") ||
                    files[i].ToUpper().EndsWith(".PNG") ||
                    files[i].ToUpper().EndsWith(".GIF") ||
                    files[i].ToUpper().EndsWith(".TIF"))
                {
                    showPictures.Add(files[i]);
                }
            }
 
            dt_Tick(this, new EventArgs());
            dt.Interval = TimeSpan.FromSeconds(2);
            dt.Tick += new EventHandler(dt_Tick);
 
        }
 
        void dt_Tick(object sender, EventArgs e)
        {
            if (showPictures.Count < 1)
            {
                MessageBox.Show("No Images Available");
                this.Close();
                dt.Stop();
            }
            else
            {
                Image img = new Image();
                img.Source = new BitmapImage(new Uri(showPictures[count]));
 
                if (currentRect == 1)
                {
                    rec1.Opacity = 0;
                    VisualBrush vb = new VisualBrush(img);
                    vb.Stretch = Stretch.UniformToFill;
                    rec1.Fill = vb;
                    rec1.BeginAnimation(FrameworkElement.OpacityProperty, new DoubleAnimation(1, TimeSpan.FromSeconds(fade)));
                    rec2.BeginAnimation(FrameworkElement.OpacityProperty, new DoubleAnimation(0, TimeSpan.FromSeconds(fade)));
                   
                }
                else
                {
                    rec2.Opacity = 0;
                    VisualBrush vb = new VisualBrush(img);
                    vb.Stretch = Stretch.UniformToFill;
                    rec2.Fill = vb;
                    rec2.BeginAnimation(FrameworkElement.OpacityProperty, new DoubleAnimation(1, TimeSpan.FromSeconds(fade)));
                    rec1.BeginAnimation(FrameworkElement.OpacityProperty, new DoubleAnimation(0, TimeSpan.FromSeconds(fade)));
                }
                dt.Start();
                if (currentRect == 1)
                {
                    currentRect = 2;
                }
                else { currentRect = 1; }
            }
            if (count == showPictures.Count - 1)
            {
                count = 0;
            }
            else
            {
                count++;
            }
        }
    }
}

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Question by:ctrlctrl
  • 2
3 Comments
 
LVL 5

Accepted Solution

by:
rendaduiyan earned 500 total points
ID: 24372175
your implementation is based on a  timer. if you want to pause, you have to stop the timer.
So you have to write a event handler for KeyPressed or mouse button, in which you can stop the timer.
something like this.

public bool PreFilterMessage(ref Message m)
        {
            if (m.Msg == WM_KEYDOWN)
            {
                return HandleKeys((Keys)((int)m.WParam) & Keys.KeyCode);
            }
            return false;
        }
public bool HandleKeys(Keys keycode)
        {
            bool ret = true;
            switch (keycode)
            {
                case Keys.P:dt.stop; break;
                case Keys.S:dt.start;break;
            }
            return ret;
        }

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Author Comment

by:ctrlctrl
ID: 24374397
Hi rendaduiyan,


Thank You for the solution,

But will the slideshow resume at the same picture where it paused? with this implementation
0
 

Author Comment

by:ctrlctrl
ID: 24377158
excellent .. It worked
0

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