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CSocket Send() timeout question

I am using CSocket in my Windows Mobile program like so:
CSocket *sock;

I send data to a server running on a PC like so:
sock->Send(&cData, nLength);

I have noticed that if the server is down the socket does not time out.

How can I get it to time out after say a few seconds then try again?
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Wanting2LearnMan
Asked:
Wanting2LearnMan
2 Solutions
 
ZoppoCommented:
Hi Wanting2LearnMan,

here's another EE thread where this issue was discussed with an accepted answer: http://www.experts-exchange.com/Programming/System/Windows__Programming/MFC/Q_11553958.html

I hope that helps,

ZOPPO
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itsmeandnobodyelseCommented:
You might try to derive from CSocket and and overwrite the OnClose handler function. That function should/might be called if the socket closed in the meantime.

I personally prefer the native socket calls which are more transparent (IMO). As far as I experienced a send call would fail immediately if the server disconnected or was down. But it may depend on the kind of connection and operation system configuration whether the client's TCP/IP subsystem was able to find out that a server was down. If your's is not, you should call select with timeout before any read or write and decide to break if a select for write timeouts.  
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