C#: Hashtable vs list vs dictionary
Posted on 2009-05-18
I'm programming a game in XNA/C# and I have several objects that need to be stored.
I'm currently using Hashtables for this. But whenever I need to get an object I have to search in the Hashtable for the key, 60 times per second.
While I'm drawing my stuff to the screen I get a performance drop once in a while. So I'm wondering, what's the fastest way to store and retrieve objects? A hashtable, an (array)list or a dictionary (never used a dictionary before)?