MTU problem while sending data DataGram packet size >= 10000

Hi,
i have developed a Socket Program (UDP socket) and trying to send data over it.

i could able to send the data to other machine if packet size <1500.
But if more than that.. i cannot.
this is how i am sending my data...
"send(conn_socket, sendBuf , 10000, 0);"

Can you tell me how to over come this problem.

Environment:- C , Windows programming.
kishan66Asked:
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jkrConnect With a Mentor Commented:
The logic itself works for any kind of data...
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mrjoltcolaCommented:
I have always found it is best to use < the ethernet MTU when programming UDP, as UDP packets will be silently discarded if they don't transmit, and large frames are sensitive to loss. If the network has to breakup the packet to transmit, and one of the fragments fails, the whole thing fails, and you will not know.

If you need large packets, I advise using TCP. It already has designed in all of the algorithms to take care of retry, etc. I reserve use of UDP for smaller packets. If your packet doesn't arrive, you have to retry. This is what TCP does for you.

So why is there a need for UDP when sending such large frames? Are you trying to tune performance of an existing network app?

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jkrCommented:
Send you data in smaller chunks. E.g.
size_t data_size = 1000;
size_t steps = data_size / 1024;
size_t remainder = data_size % 1024;
size_t  i;
 
for (i = 0; i < steps; ++i) {
 
  send(conn_socket, sendBuf + (i * 1024), 1024, 0);
}
 
send(conn_socket, sendBuf + (i * 1024), remainder, 0);

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mrjoltcolaCommented:
The problem with sending in smaller chunks points out the weakness with UDP, there is no all or nothing. Packet 1, 3 and 5 can arrive, and 2 & 4 can get dropped, so you still have problems to deal with and likely TCP is the solution, otherwise you need to write retry/acknowledge into your app.

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kishan66Author Commented:
hi,
basically i am sending Video frames 10 per sec (where size of each frame =10kb) using UDP

hi jkr,
 do you think(your logic)  works for the video stuff???  
 
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KimpanCommented:
If you are sending video stream in the local network, you might try out enabling and configuring jumbo packet settings on your NIC and adapt your packet size to it. To make this work, you need of course have routers/switches and hubs capable to handle jumbo frames. I guess you want to send big UDP packets because you wan't low packet overhead, low latency and you don't care if you miss some packets now and then?
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