Use the DrawLine method over a video panel

I'm trying to create an application where the user can use "crayons" to draw lines and such over a video playback.  It sounds simple, but all my attempts have not worked.  I had a version where I was displaying bitmaps at the video rate, but it flickered so much it was not usable.  But, the crayons worked.  Now that I have solved the flickering by using the Movie method of the DriectX, my crayons no longer show up.
I'm using C# and would love a code snippit to demonstrate the proper way to do this.
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To achieve this you will most likely have to use the win32 video api's. It has been about 9 years since I last used those API's so I wont be able to tell you which ones :P Once you get a handle to the movie, you will then be able to call a win32 api function to get a handle to the buffers, which you can then draw onto using another win32 function... really not a lot of fun (I know from experience...) but at the time was the only way I could process video with some sort of performance reliability...

Just as an after thought, what happens when you place another control (such as a panel) over the video playback? Perhaps using another control as an overlay may work?
Ya I would make a transparent component and put it over the video.
Handle the drawing onto the panel.

Here is a start:
public partial class TransparentPanel: Panel
         public TransparentPanel()
        protected override CreateParams CreateParams
                 CreateParams cp = base.CreateParams;
                 cp.ExStyle |= 0x00000020; //WS_EX_TRANSPARENT
                 return cp;
         protected void InvalidateEx()
            if (Parent == null)
            Rectangle rc = new Rectangle(this.Location, this.Size);
            Parent.Invalidate(rc, true);
        protected override void OnPaintBackground(PaintEventArgs pevent)
             //do not allow the background to be painted 

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