Solved

Adding onRelease event to dynamically loaded images

Posted on 2009-06-30
1
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Last Modified: 2013-11-11
I have the following code where I'm trying to add an onRelease event to a dynamically created movieclip, but it's not working at all.  Any ideas what I'm missing please?
function test($parsedObject:Object):Void {
 

  	for (i = 0; i < 10; i++) {

		mcName = this.createEmptyMovieClip("square_mc"+i, this.getNextHighestDepth());

		mcName._x = 10;

		mcName._y = 1 + (i * 50);

		mcName.onRelease = function() {

			trace("FOO");

		}		

		mcName.loadMovie(partner[i].ICON_URL[0].value);

   	}

	

}

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Question by:equentin
1 Comment
 
LVL 37

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CyanBlue earned 500 total points
ID: 24747569
You basically have to 'wait' until the image is fully loaded so that you can do anything with it such as making it to be 50% transparent or making it to be clickable...  You can either add in a loop to check if the file is fully loaded, or use MovieClipLoader.loadClip()/onLoadComplete instead of the loadMovie() function...

You might want to check on this page to learn more about the MovieClipLoader class if you are not familiar with it...
     http://www.actionscript.org/resources/articles/3/1/MovieClipLoaders-Part-1/Page1.html

CyanBlue
function test($parsedObject:Object):Void {

	myMCL = new MovieClipLoader();

	myListener = new Object();

	myListener.onLoadComplete = function(targetMC)

	{

		targetMC.onPress = function()

		{

			trace("FOO");

		}

	}

	myMCL.addListener(myListener);

	

	for (i = 0; i < 10; i++) {

		mcName = this.createEmptyMovieClip("square_mc"+i, this.getNextHighestDepth());

		mcName._x = 10;

		mcName._y = 1 + (i * 50);

		myMCL.loadClip(partner[i].ICON_URL[0].value, mcName);

	}

}

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