Solved

Event dispatching situation with SoundManager.as

Posted on 2009-07-01
1
291 Views
Last Modified: 2013-11-11
http://evolve.reintroducing.com/2008/07/15/news/as3-soundmanager/
http://drawlogic.com/2009/01/16/as3-soundmanager-class-for-flash-updated-for-tweener/

I am using the tweener version of the class above (second link) and am having trouble attaching events such as...

addEventListener(ProgressEvent.PROGRESS, updateProgress);      
addEventListener(Event.COMPLETE, onComplete);

.. in an effort to bolt in a preloader functionality and some others like firing an event when a MP3 is done playing.

I have tried using the base Flash classes, and ran into issues with having multiple sound files queued up and the inability to reuse the sound object for new urls etc etc.  So I opted for a soundmanager class such as this, but am not having nearly equal issues with this.

I have tried to extend that class above with internal events that triggered methods in the class, but ran into issues with manipulating or targeting the functions I have on the timeline.

I have tried to attach the events to the calls to this function, perhaps my syntax is bunk:

EFFECTS.addExternalSound(effectPath, "effect", 0).addEventListener(ProgressEvent.PROGRESS, updateProgress);

Gives me:

1061: Call to a possibly undefined method addEventListener through a reference with static type Boolean.
0
Comment
Question by:taftman
1 Comment
 

Accepted Solution

by:
taftman earned 0 total points
ID: 24757915
I may have solved my own issue, but I will post it for anyone else interested:

Adding this to the class, and the important listeners bolted directly to the snd objects as they are created privately:



                private function onComplete($name:String):void
		{
			dispatchEvent(new Event("loadComplete")); 
		}
		
		private function songEnded(e:Event):void{
			dispatchEvent(new Event("songEnded")); 
		}
 
//** And these listeners setup directly after my MP3 is loaded into the object:
 
	EFFECTS.addEventListener("loadComplete", onComplete);
	EFFECTS.addEventListener("songEnded", playPause);
 
//** Effectively fires the functions as specified from the class.  I learned something new today!

Open in new window

0

Featured Post

Announcing the Most Valuable Experts of 2016

MVEs are more concerned with the satisfaction of those they help than with the considerable points they can earn. They are the types of people you feel privileged to call colleagues. Join us in honoring this amazing group of Experts.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

This is a very simple example to help those of you who are still migrating from AS2 to AS3 understand the redesigned event model in AS3. In AS2.0, event functions (that is, the function to be performed when an event is fired) were stored as a pro…
This article describes a solution to a problem of subloading one movie into another when they have different SWF versions. Sometime back, I was working on an ActionScript project while I came across an interesting fact which I would like to share…
The goal of the tutorial is to teach the user how to how to record live broadcast.
The goal of the tutorial is to teach the user how to use the auto adjust feature and what the different options do. When your video is not working right you can choose the auto adjust feature to help choose your settings.

856 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question