Solved

Event dispatching situation with SoundManager.as

Posted on 2009-07-01
1
287 Views
Last Modified: 2013-11-11
http://evolve.reintroducing.com/2008/07/15/news/as3-soundmanager/
http://drawlogic.com/2009/01/16/as3-soundmanager-class-for-flash-updated-for-tweener/

I am using the tweener version of the class above (second link) and am having trouble attaching events such as...

addEventListener(ProgressEvent.PROGRESS, updateProgress);      
addEventListener(Event.COMPLETE, onComplete);

.. in an effort to bolt in a preloader functionality and some others like firing an event when a MP3 is done playing.

I have tried using the base Flash classes, and ran into issues with having multiple sound files queued up and the inability to reuse the sound object for new urls etc etc.  So I opted for a soundmanager class such as this, but am not having nearly equal issues with this.

I have tried to extend that class above with internal events that triggered methods in the class, but ran into issues with manipulating or targeting the functions I have on the timeline.

I have tried to attach the events to the calls to this function, perhaps my syntax is bunk:

EFFECTS.addExternalSound(effectPath, "effect", 0).addEventListener(ProgressEvent.PROGRESS, updateProgress);

Gives me:

1061: Call to a possibly undefined method addEventListener through a reference with static type Boolean.
0
Comment
Question by:taftman
1 Comment
 

Accepted Solution

by:
taftman earned 0 total points
ID: 24757915
I may have solved my own issue, but I will post it for anyone else interested:

Adding this to the class, and the important listeners bolted directly to the snd objects as they are created privately:



                private function onComplete($name:String):void

		{

			dispatchEvent(new Event("loadComplete")); 

		}

		

		private function songEnded(e:Event):void{

			dispatchEvent(new Event("songEnded")); 

		}
 

//** And these listeners setup directly after my MP3 is loaded into the object:
 

	EFFECTS.addEventListener("loadComplete", onComplete);

	EFFECTS.addEventListener("songEnded", playPause);
 

//** Effectively fires the functions as specified from the class.  I learned something new today!

Open in new window

0

Featured Post

6 Surprising Benefits of Threat Intelligence

All sorts of threat intelligence is available on the web. Intelligence you can learn from, and use to anticipate and prepare for future attacks.

Join & Write a Comment

I have been doing hardcore actionscripting for some time; and needless to say I have faced a lot of problems in just understanding others' code rather than understanding what the code executes. A programmer's life can become hell when there are a lo…
While working over numerous projects I often had the requirement for doing a screen capture in AS3.0. Unfortunately I found no "ready made" solutions in google search that suited my requirements. But I did come across some great resources which help…
In this tutorial viewers will learn how to create a basic motion tween animation in Flash Open a new document in Flash: Draw/import an image: Press CTRL + F8 to convert it into a graphic symbol: Select a frame (how long you want the tween to last): …
The goal of the tutorial is to teach the user how to how to record live broadcast.

708 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question

Need Help in Real-Time?

Connect with top rated Experts

17 Experts available now in Live!

Get 1:1 Help Now