Solved

Event dispatching situation with SoundManager.as

Posted on 2009-07-01
1
293 Views
Last Modified: 2013-11-11
http://evolve.reintroducing.com/2008/07/15/news/as3-soundmanager/
http://drawlogic.com/2009/01/16/as3-soundmanager-class-for-flash-updated-for-tweener/

I am using the tweener version of the class above (second link) and am having trouble attaching events such as...

addEventListener(ProgressEvent.PROGRESS, updateProgress);      
addEventListener(Event.COMPLETE, onComplete);

.. in an effort to bolt in a preloader functionality and some others like firing an event when a MP3 is done playing.

I have tried using the base Flash classes, and ran into issues with having multiple sound files queued up and the inability to reuse the sound object for new urls etc etc.  So I opted for a soundmanager class such as this, but am not having nearly equal issues with this.

I have tried to extend that class above with internal events that triggered methods in the class, but ran into issues with manipulating or targeting the functions I have on the timeline.

I have tried to attach the events to the calls to this function, perhaps my syntax is bunk:

EFFECTS.addExternalSound(effectPath, "effect", 0).addEventListener(ProgressEvent.PROGRESS, updateProgress);

Gives me:

1061: Call to a possibly undefined method addEventListener through a reference with static type Boolean.
0
Comment
Question by:taftman
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
1 Comment
 

Accepted Solution

by:
taftman earned 0 total points
ID: 24757915
I may have solved my own issue, but I will post it for anyone else interested:

Adding this to the class, and the important listeners bolted directly to the snd objects as they are created privately:



                private function onComplete($name:String):void
		{
			dispatchEvent(new Event("loadComplete")); 
		}
		
		private function songEnded(e:Event):void{
			dispatchEvent(new Event("songEnded")); 
		}
 
//** And these listeners setup directly after my MP3 is loaded into the object:
 
	EFFECTS.addEventListener("loadComplete", onComplete);
	EFFECTS.addEventListener("songEnded", playPause);
 
//** Effectively fires the functions as specified from the class.  I learned something new today!

Open in new window

0

Featured Post

Revamp Your Training Process

Drastically shorten your training time with WalkMe's advanced online training solution that Guides your trainees to action.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

This is intended to introduce all collision detection principles in flash, their strengths, weaknesses and workarounds. The main method for Collision Detection in flash is using hitTestObject. But unless you'll be pushing rectangular shapes without …
While working over numerous projects I often had the requirement for doing a screen capture in AS3.0. Unfortunately I found no "ready made" solutions in google search that suited my requirements. But I did come across some great resources which help…
The goal of the tutorial is to teach the user how to select the video input device. Make sure you have an input device that in connected and work and recognized by Adobe Flash Media Live Encoder and select it in the “video input” menu.
The goal of the tutorial is to teach the user how to use the auto adjust feature and what the different options do. When your video is not working right you can choose the auto adjust feature to help choose your settings.

717 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question