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tween hierarchy as3

Posted on 2009-07-02
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Last Modified: 2013-11-11
I am using MOTION STOP  listener on a tweened movieclip, well sprite actually,

when I call it from the first function, it fires fine, then when I call it from that function I get an error - I was wondering if there is a hierarchy, or stack of tweens that will stop the next one working??

Please not the as3 tweening issue again - I'm using Tweenlite in a different part of the program but can't use it here??

Don't ask!

Nick
function play_tg_btnClick(e:MouseEvent):void{

						var sceneAlpha:Tween = new Tween(start_bgg, "alpha", Strong.easeIn, 1, 0, 50, false);

						var tg_Alpha:Tween = new Tween(play_tg_btn, "alpha", Strong.easeOut, 1, 0, 250, false);

						var txt_Alpha:Tween = new Tween(play_text_btn, "alpha", Strong.easeOut, 1, 0, 250, false);

							tg_Alpha.addEventListener(TweenEvent.MOTION_FINISH, initDirection);

						}

		

		}

		//DIRECTION////////////////////////////////////

		private function initDirection(TweenEvent:Event):void {

			addChild(sc_2_mc);

			

					sc_2_mc.addChild(newDir);

					newDir.x = 138;

					newDir.y = 138;

							switch(myloadXml.my_direction){

										case "e":

										direction_x = 215;

										direction_y = 174;

										break;

										case "ne":

										direction_x = 205;

										direction_y = 154;

										break;

										case "se":

										direction_x = 215;

										direction_y = 184;

										break;

										//DO THIS B4 PUBLISH////////////////////////////////////////////////////////////////////////

									}

										dirText.embedFonts = true;

										dirText.x = direction_x;

										dirText.y = direction_y;

										

										var myFormat = new TextFormat();

											myFormat.size=32;

											myFormat.font = dirFont.fontName;

											myFormat.color=0xFFFFFF;

									dirText.text = myloadXml.my_direction;

									dirText.setTextFormat(myFormat);

									sc_2_mc.addChild(dirText);

									var sc_2_Tween:Tween = new Tween(sc_2_mc, "alpha", Strong.easeOut, 0, 1, 150, false);

										sc_2_Tween.addEventListener(TweenEvent.MOTION_FINISH, directionFade);

										function directionFade(TweenEvent:Event):void{

										trace('@');

										}

									    

		}

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Question by:nimuse
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by:nimuse
ID: 24764909
well,

here I am answering my own question!

I solved it by not having a 'chain' of tweenEvent handlers - always having one function with no events passed calling the function with the tween - maybe its good practice to do this????????

working Ok now - I think I really want to get into tweenLite properly though - that looks much better!!
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rascalpants earned 500 total points
ID: 24789111
yes, I would highly recommend TweenMax or TweenLite...

the technology uses much better memory leak prevention than the normal Tween class in AS 3.

rp
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by:rascalpants
rascalpants earned 500 total points
ID: 24818252
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