How to capture DirectInput FFB effects from an application?
Posted on 2009-07-06
Hi, and thanks in advance if anyone can help me!
I'd like to be able to capture any force feedback directInput effects coming from any running game, but I can't seem to find out how to do it. I guess I need to emulate a directInput joystick decice somehow, and report its capabilities to any querying app as being able to deal with all force feedback effects, but I've only found simple code snippets on how to emulate joystick / mouse or read positions from actual joystick / mouse etc.
Could someone please point me in the right direction or provide any help / sample code to get me started?
I'm using VS2005 (vc++ MFC/win32).
A million thanks if you can help!