AS3 naming dynamic movie clips

Hi,

I have dynamically created two movieclips in an array and  am using the startDrag handler to drag one on top of each other, then using  hittest to check when they intersect.

I can't figure out how to track the dynamic movieclips I've created, and then put the correct names into the hittest??
//SETTING UP THE TWO ARRAYS:
 
for (var n:Number = 0; n < my_total; n++) { //MAIN LOOP
		//IMAGE///////////////////////////////////////
		IMAGE_URL_ARRAY[n] = my_Haiku[n].@IMAGE;
		 var imgLoader:Loader = new Loader();
		 	 imgLoader.load(new URLRequest(IMAGE_URL_ARRAY[n])); 
			 
		//trace(imgLoader.name);
		 	imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
			imgLoader.name = String(n);
			trace('imgLoader: '+imgLoader.name);
			txt_Array_1[n] = my_Haiku[n].@WORD//add to array every loop
				if((my_Haiku[n].@NEWLINE =="YES")&&(CURRENTSENTENCE == 'ONE')){
				FIRSTNUM = n+1;//capture where word is in array
				CURRENTSENTENCE = 'TWO'
				}else if((my_Haiku[n].@NEWLINE =="YES")&&(CURRENTSENTENCE == 'TWO')){
				//CURRENTSENTENCE = 'THREE';
				SECONDNUM = n;
				CURRENTSENTENCE = 'THREE'
				}
				
			//trace(txt_Array_1);
			//trace(img_arr[1]);
		
 
}//end of process XML
writeTxt();
}
function loadComplete(e:Event):void {
							 img_arr.push(e.target.content);
							 //trace(e.target.content.name)
							 //this.buttonMode = true;
								//this.addEventListener(MouseEvent.MOUSE_OVER, pickUp);
								dragger = new MovieClip();
								var thumb:Loader = Loader(e.currentTarget.loader);
								scroller_mc.addChild(dragger);//add to main parent
								dragger.addChild(thumb);
 
									dragger.buttonMode = true;
									
									dragger.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
									dragger.addEventListener(MouseEvent.MOUSE_UP, dropIt);
									
							 	
								y_pos=y_pos+e.target.content.height+10;
								//scroller_mc.addChild(e.target.content);
							
								e.target.content.y=y_pos;
								e.target.content.x=x_pos;
 
								  if(img_arr.length==(my_total)){
									
									trace('might not need to break out??');
 
								 }
				
				}
//when picked up:
function pickUp(event:MouseEvent):void {
	
	trace('@haiku_collision'+haiku_txt.name);
	event.target.parent.alpha = 0.7;
	event.currentTarget.startDrag();
	event.target.parent.x=0;
	event.target.parent.y=0;
//////////SOMETHING IN HERE PLEEASE!////////////////////////////////////////////
	
}

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nimuseAsked:
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rascalpantsCommented:
I believe this line....

img_arr.push(e.target.content);

should be something more like this...

img_arr.push(e.target);   or   img_arr.push(e.currentTarget);


rp
0

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nimuseAuthor Commented:
Thanks for your reply.

Did that, but am still stumped as how to reference the object in the array using the hittest handler?  May be better to use bounding box??

Nick
0
rascalpantsCommented:
you should open up a new question so that other experts can help you out a well.

rp
0
nimuseAuthor Commented:
ah, new at using the system - how do I open it up:

I solved my problem in the end using this:
if(event.currentTarget.dropTarget.text==txt_Array_1[n]){

the requirement was to drop a picture onto a textfield so I used the textfield to test - seems to work!

So I just leave the question OPEN, or do I have to specify??

Thanks again,

Nick
0
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