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AS3 naming dynamic movie clips

Posted on 2009-07-08
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Last Modified: 2013-11-11
Hi,

I have dynamically created two movieclips in an array and  am using the startDrag handler to drag one on top of each other, then using  hittest to check when they intersect.

I can't figure out how to track the dynamic movieclips I've created, and then put the correct names into the hittest??
//SETTING UP THE TWO ARRAYS:
 
for (var n:Number = 0; n < my_total; n++) { //MAIN LOOP
		//IMAGE///////////////////////////////////////
		IMAGE_URL_ARRAY[n] = my_Haiku[n].@IMAGE;
		 var imgLoader:Loader = new Loader();
		 	 imgLoader.load(new URLRequest(IMAGE_URL_ARRAY[n])); 
			 
		//trace(imgLoader.name);
		 	imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
			imgLoader.name = String(n);
			trace('imgLoader: '+imgLoader.name);
			txt_Array_1[n] = my_Haiku[n].@WORD//add to array every loop
				if((my_Haiku[n].@NEWLINE =="YES")&&(CURRENTSENTENCE == 'ONE')){
				FIRSTNUM = n+1;//capture where word is in array
				CURRENTSENTENCE = 'TWO'
				}else if((my_Haiku[n].@NEWLINE =="YES")&&(CURRENTSENTENCE == 'TWO')){
				//CURRENTSENTENCE = 'THREE';
				SECONDNUM = n;
				CURRENTSENTENCE = 'THREE'
				}
				
			//trace(txt_Array_1);
			//trace(img_arr[1]);
		
 
}//end of process XML
writeTxt();
}
function loadComplete(e:Event):void {
							 img_arr.push(e.target.content);
							 //trace(e.target.content.name)
							 //this.buttonMode = true;
								//this.addEventListener(MouseEvent.MOUSE_OVER, pickUp);
								dragger = new MovieClip();
								var thumb:Loader = Loader(e.currentTarget.loader);
								scroller_mc.addChild(dragger);//add to main parent
								dragger.addChild(thumb);
 
									dragger.buttonMode = true;
									
									dragger.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
									dragger.addEventListener(MouseEvent.MOUSE_UP, dropIt);
									
							 	
								y_pos=y_pos+e.target.content.height+10;
								//scroller_mc.addChild(e.target.content);
							
								e.target.content.y=y_pos;
								e.target.content.x=x_pos;
 
								  if(img_arr.length==(my_total)){
									
									trace('might not need to break out??');
 
								 }
				
				}
//when picked up:
function pickUp(event:MouseEvent):void {
	
	trace('@haiku_collision'+haiku_txt.name);
	event.target.parent.alpha = 0.7;
	event.currentTarget.startDrag();
	event.target.parent.x=0;
	event.target.parent.y=0;
//////////SOMETHING IN HERE PLEEASE!////////////////////////////////////////////
	
}

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Question by:nimuse
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4 Comments
 
LVL 22

Accepted Solution

by:
rascalpants earned 500 total points
ID: 24808873
I believe this line....

img_arr.push(e.target.content);

should be something more like this...

img_arr.push(e.target);   or   img_arr.push(e.currentTarget);


rp
0
 
LVL 1

Author Closing Comment

by:nimuse
ID: 31601004
Thanks for your reply.

Did that, but am still stumped as how to reference the object in the array using the hittest handler?  May be better to use bounding box??

Nick
0
 
LVL 22

Expert Comment

by:rascalpants
ID: 24813851
you should open up a new question so that other experts can help you out a well.

rp
0
 
LVL 1

Author Comment

by:nimuse
ID: 24817033
ah, new at using the system - how do I open it up:

I solved my problem in the end using this:
if(event.currentTarget.dropTarget.text==txt_Array_1[n]){

the requirement was to drop a picture onto a textfield so I used the textfield to test - seems to work!

So I just leave the question OPEN, or do I have to specify??

Thanks again,

Nick
0

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