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Actionscript 2.0 Stop frames from advancing until video is loaded in Flash CS3

I am using the following actionscript 2.0 on the first frame of my flash movie to not play the .flv until its 50% loaded.  This works great but the rest of the movie advances as that preloads.  How do I stop the advance of the flash movie as well until the .flv loads 50%?  

Can anyone update the actionscript below to also stop the advance of the flash movie please so I can see how its done?  FYI, I plan on having a movie clip on another layer saying LOADING... while this runs...
import mx.video.*;
 
var listenerObject:Object = new Object();
 
my_FLVPlybk.progressInterval = 001;
my_FLVPlybk.autoPlay = false;
 
listenerObject.progress = function(eventObject:Object) :Void {
 
var perc = Math.floor(eventObject.bytesLoaded * 100 / eventObject.bytesTotal);
//implement you loading visual representation here
 
if(perc == 50)
my_FLVPlybk.play();
 
}
 
my_FLVPlybk.addEventListener("progress", listenerObject);
my_FLVPlybk.load("final.flv");

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pda4me
Asked:
pda4me
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2 Solutions
 
rascalpantsCommented:

put a stop(); command on the frame.


rp
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pda4meAuthor Commented:
close, but that essentially stops the advance of the movie for good.  I think I need to adjust the code to stop and then play once its loaded.
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rascalpantsCommented:
oh, I guess i didnt' see that part of the question...

you need to add a new event listener...  


listenerObject.complete = function(eventObject:Object) :Void {
 
  my_FLVPlybk.play();
 
}
 
my_FLVPlybk.addEventListener("complete", listenerObject);



rp
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pda4meAuthor Commented:
I already have this in my original actionscript to a degree, I don't see where this will advance the frames?  I pasted this in, left the stop(); on the first frame and it did not work?  Can you send me what you mean in a sample using a updated version of my actionscript?

Thanks for your help.
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rascalpantsCommented:
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pda4meAuthor Commented:
Thanks for the attempt but that is essentially the same code I provided.  This is what ended up working for me, you will notice the stop(); and gotoplay(2) that ended up being added that did the trick.
stop();
import mx.video.*;
 
var listenerObject:Object = new Object();
 
my_FLVPlybk.progressInterval = 001;
my_FLVPlybk.autoPlay = false;
 
listenerObject.progress = function(eventObject:Object) :Void {
 
var perc = Math.floor(eventObject.bytesLoaded * 100 / eventObject.bytesTotal);
//implement you loading visual representation here
 
if(perc == 50)
my_FLVPlybk.play();
gotoAndPlay(2);
}
 
my_FLVPlybk.addEventListener("progress", listenerObject);
my_FLVPlybk.load("final.flv");

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0
 
rascalpantsCommented:
ahhh, I must have misread the question then...

glad you figured it out...



rp
0
 
rascalpantsCommented:
yeah, that is what I did...   the question title threw me off...

"Actionscript 2.0 Stop frames from advancing until video is loaded in Flash CS3"

I must have had that stuck in my brain... and ignored the 50% part.


rp
0
 
pda4meAuthor Commented:
Cool, thanks.  Will do on assign points in the future.  Getting back into flash from a long hiatus (version 4.0) and I am going to need some support, so much has changed but for the better...so much more you can do with flash now!
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rascalpantsCommented:
yep, and I would highly recommend just jumping directly into AS 3.  Don't learn a programming model that is no longer the standarc (AS 2.0)

good luck

rp
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pda4meAuthor Commented:
Sounds good thanks.  How long has AS3 been around?  Is there anything new (AS4?) coming on the horizon soon?
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rascalpantsCommented:
I think about 1.5 years now...  I can't imagine Adobe rewriting the framework yet again, because it has had some significant improvements, and is much more like Java now.  Maybe in a year or so they will add some functionality and classes, but I don't forsee a complete switch in programming methodology any time soon.




rp
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pda4meAuthor Commented:
cool, thanks for the info!
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