While I know I can't load .wav files dynamically in Flash and play them, I did find a workaround solution. However, I can't quite figure out how to get started.
In my list of questions, here's the big one: How do I load a .wav file into a byteArray?
Once I get that far, I should be able to use popforge (http://code.google.com/p/popforge/
) library to convert the byteArray into samples, and eventually a Sound object. Also, working in CS3 (not Flex), this page is handy for making it all work in CS3 in case you are curious: http://www.signar.se/blog/popforge-flash-workaround-fp-9/comment-page-1/#comment-42
I appreciate any help you could provide! Thank you much in advance.