Solved

How do I load a .wav file into a byteArray in Flash CS3

Posted on 2009-07-12
2
632 Views
Last Modified: 2013-11-11
Hello,
While I know I can't load .wav files dynamically in Flash and play them, I did find a workaround solution. However, I can't quite figure out how to get started.

In my list of questions, here's the big one: How do I load a .wav file into a byteArray?

Once I get that far, I should be able to use popforge (http://code.google.com/p/popforge/) library to convert the byteArray into samples, and eventually a Sound object. Also, working in CS3 (not Flex), this page is handy for making it all work in CS3 in case you are curious: http://www.signar.se/blog/popforge-flash-workaround-fp-9/comment-page-1/#comment-42

I appreciate any help you could provide! Thank you much in advance.
0
Comment
Question by:Ultrus
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
2 Comments
 
LVL 14

Accepted Solution

by:
TanLiHao earned 500 total points
ID: 24838074
OK this is easy.

There are essentially two ways I know of. One is URLLoader and the other is using FileReference.

FileReference allows the user to browse through explorer and select the file whereas URLLoader hardcodes the path, it can be changed but you should get what I mean.


I used frame code just for sample as it's easy,if you want I can convert it to a document class if you want.

If you need help with any of the code, just ask.

I divided the two code below in the code snippet.

~~~~~~URLLoader Method~~~~~~
 
var byteArray:ByteArray;
 
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.load(new URLRequest("test.wav"));
loader.addEventListener(Event.COMPLETE, completeHandler);
 
function completeHandler(evt:Event):void {
	byteArray = loader.data;	
}
 
~~~~~FileReference Method~~~~~
 
var byteArray:ByteArray;
 
var file:FileReference = new FileReference();
var fileFilter:FileFilter = new FileFilter("Wav Files (*.wav)", "*.wav");
file.browse([fileFilter]);
file.addEventListener(Event.SELECT, loadFile);
file.addEventListener(Event.COMPLETE, completeHandler);
 
 
function loadFile(evt:Event):void {
	file.load();
}
 
function completeHandler(evt:Event):void {	
	byteArray = file.data;
	trace(byteArray.length);
}

Open in new window

0
 
LVL 10

Author Closing Comment

by:Ultrus
ID: 31602692
Ha! That was easy! I had everything in place except for the last line (in top example). However, I couldn't have done it with out you. Thanks for the assist! :)
0

Featured Post

Industry Leaders: We Want Your Opinion!

We value your feedback.

Take our survey and automatically be enter to win anyone of the following:
Yeti Cooler, Amazon eGift Card, and Movie eGift Card!

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

This article describes a solution to a problem of subloading one movie into another when they have different SWF versions. Sometime back, I was working on an ActionScript project while I came across an interesting fact which I would like to share…
In my long career of working as an actionscript developer, I had spent sleepless night often working hard to solve some small problems which actually took a lot of my development time; later found out the solutions to be a line or two. Here are s…
The goal of the tutorial is to teach the user how to select which audio input to use. Once you have an audio input plugged into the laptop or computer, you will go into the audio input settings and choose which audio input you want to use.
The goal of the tutorial is to teach the user what frame rate is, how to control it and what effect it has on the video.

690 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question