?
Solved

Why does this button get hung up?

Posted on 2009-07-14
1
Medium Priority
?
130 Views
Last Modified: 2013-11-11
I'm using a script that I've used before without incident, you can see it below. But while it's never been a problem in the past, apparently there is some room for improvement as the animation will get hung up from time to time.

I've zipped up the fla file if you want to see it first hand. Any suggestions would be much appreciated. Bottom line: I need the animation to be flawless - it can't get hung up just because my user may quickly move their mouse from one button to the next.

Thanks!

Here's the link to the zip file: http://hihatwebdesign.com/Indelible.zip
onClipEvent(load){
 //is the cursor over the movie clip
 previouslyOver=false;
}
onClipEvent(enterFrame){
 currentlyOver=this.hitTest(_root._xmouse,_root._ymouse,true);
 //if there is a change, go to another frame
 if(!previouslyOver and currentlyOver){
 previouslyOver=true;
 this.gotoAndPlay("on");
 } else if (previouslyOver and !currentlyOver){
 previouslyOver=false;
 this.gotoAndPlay("off");
 }
}

Open in new window

0
Comment
Question by:brucegust
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
1 Comment
 
LVL 39

Accepted Solution

by:
blue-genie earned 2000 total points
ID: 24856939
Hello. this is how i would do it.
firstly i wouldn't use onEnterFrame,
then i'd take the code off the movieclips and put in on the timeline
and i'd give my buttons instance names as per the array.

test it tell me how it goes.
also I'm guessing when they press it it must stay underlined.

blu
stop();
var btnArray:Array = new Array(bt1, bt2, bt3, bt4, bt5, bt6);
 
var currentObject:MovieClip = null;
 
function setUpButtons():Void {
	for (var i:Number = 0; i<btnArray.length; i++) {
		btnArray[i].onRollOver = function() {
			currentObject = this;
			trace("Current " + currentObject);
			currentObject.gotoAndPlay("on");
		}
		btnArray[i].onRollOut = function() {
			currentObject = this;
			trace("rollout object " + currentObject);
			currentObject.gotoAndPlay("off");
		}
	}
}
 
setUpButtons();

Open in new window

0

Featured Post

Free Tool: Site Down Detector

Helpful to verify reports of your own downtime, or to double check a downed website you are trying to access.

One of a set of tools we are providing to everyone as a way of saying thank you for being a part of the community.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Introduction This article is primarily concerned with ActionScript 3 and generally specific to AVM2.  Most suggestions would apply to ActionScript 2 as well, and I've noted those tips that differ between AS2 and AS3. With the advent of ActionS…
This article describes a solution to a problem of subloading one movie into another when they have different SWF versions. Sometime back, I was working on an ActionScript project while I came across an interesting fact which I would like to share…
The goal of the tutorial is to teach the user how to live broadcast using Flash Media Live Encoder and connecting it to YouTube to broadcast. Log into your Youtube account, choose live stream settings, start live stream from Flash Media Live Enc…
The goal of the tutorial is to teach the user how to use the auto adjust feature and what the different options do. When your video is not working right you can choose the auto adjust feature to help choose your settings.

649 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question