I am building a full screen UI application on Win CE 6.0 device with touch
screen. There are 30 different screens in the UI and each screen is a jpg
file. Each file is around 60KB.
Initially I tried to add all the images as resources and that increased the
application size to 1.7 MB (from 200KB) and I couldn't run that because of
So, now I am accessing the images from SD card. Eachtime the user touches
the screen, Iam Disposing the current image and importing a new image from
SD, converting that into bitmap and finally displaying the image. This
process is creating a delay of around 1 sec which is noticeable.
What's the best way to handle "Picture slideshow" kind of applications?
(reducing the delay is the main criteria).
I have also tried to access the images from NAND Flash and it's also taking
around 1 sec with the applicaiton (it's a managed application with .net CF2).
Any suggestions on how to handle this?. Thanks in advance for your help.