I've managed to create a trail of particles following a path using the super spray feature. However, I'm not sure how to make it smooth. I tried making the particles so tiny that the trail would appear solid but it brought my machine down to a crawl & kept crashing. Also, I'm not sure how to make the head of the particle trail face the direction of travel?
Regarding my path deform suggestion above, I created a Max file to illustrate this procedure (in case you haven't worked with path deforms before). Notice that the material is 2-sided and uses the mental
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What is RenderMan:
RenderMan is a not any particular piece of software.
RenderMan is an industry standard, defining set of rules that any rendering software should use, to be RenderMan-compliant. Pixar's RenderMan is a flagship implementation of …
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
With Secure Portal Encryption, the recipient is sent a link to their email address directing them to the email laundry delivery page. From there, the recipient will be required to enter a user name and password to enter the page. Once the recipient …