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How can I make a function out of this

Posted on 2009-12-18
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Last Modified: 2013-11-11
Im trying to set a mask consisting of 9 squares and want to make a function that creates the squares out of th e following, that works in it self

mask_mc.createEmptyMovieClip("block1", 31);
bgcontainer(mask_mc.block1, 66, 66, 1, 0x000000, 100);
mask_mc.block1._x = 66;
mask_mc.block1._y = 66;

so I created a function looking like this:

function maskBlock(bDepth, bWidth, bHeight, bX, bY){
      var newBlock = "block" +bDepth;
      var newDepth = "3" +bDepth;
      mask_mc.createEmptyMovieClip("block" +bDepth, newDepth);
      mask_mc.newBlock._x = bX;
                     mask_mc.newBlock._y = bY;
      bgcontainer(mask_mc.newBlock, bWidth, bHeight, 1, 0x000000, 100);
}
maskBlock(1,66,66,0,0);

but that result in that I get an error saying that there is missing a 'with' action

What is wrong and how should I do it right....
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Question by:petersego
2 Comments
 
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Accepted Solution

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moagrius earned 2000 total points
ID: 26081857
you've got a couple problems there, mostly with property access

if you have an object named myObject, and it has a property named myProperty, you can say

myObject.myProperty or myObject["myProperty"]

but if you have a variable like this:

var myString = "myProperty"

you CAN'T say

myObject.myString

you HAVE to say

myObject[myString];

so anyways, i've commented your function - the code's incomplete so I'll fix what i can see but not sure if it'll fix everything
function maskBlock(bDepth, bWidth, bHeight, bX, bY){
      // so here you've got a string, "block1"
      var newBlock = "block" +bDepth;
      // here you have another string, not a number, like "366", NOT 9 (which is what i think you want)
      // var newDepth = "3" +bDepth;
      // so i'd change that to:
      var newDepth = 3 + bDepth;
      // now the depth is getting a number, and should work...  also, you already have "block" + bDepth in newBlock, so just use that
      // mask_mc.createEmptyMovieClip("block" +bDepth, newDepth);
      // so i'd use this instead, and save it to a variable
      var newMC = mask_mc.createEmptyMovieClip(newBlock, new Depth);
      // and mask_mc.newBlock doesn't exist, so lets use that reference we just made instead
      // mask_mc.newBlock._x = bX;
      // mask_mc.newBlock._y = bY;
      newMC._x = bX;
      newMC._y = bY;
      bgcontainer(newMC, bWidth, bHeight, 1, 0x000000, 100);
}

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Author Closing Comment

by:petersego
ID: 31667809
Just great.
The Depth-number I wanted was 31, 32 and so on, but apart from that, I made it work, thanks.
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