troubleshooting Question

Placement new queries

Avatar of mrwad99
mrwad99Flag for United Kingdom of Great Britain and Northern Ireland asked on
18 Comments2 Solutions540 ViewsLast Modified:
Ah hello.

Firstly, seasons greetings to one and all!

Now, please consider the following code, from

      int flag = 0;

        typedef unsigned int size_t;

        void operator delete(void* p, int i)
                flag = 1;

        void* operator new(size_t s, int i)
                return new char[s];

        class A {
                A() {throw -37;}

        int main()
                try {
                        A* p = new (1234) A;
                catch (int i) {
                if (flag == 0)
                        return 1;
                        return 0;

Now, at the very bottom of the article, we have "Note also that you can't call overloaded operator delete directly via the operator syntax; you'd have to code it as a regular function call.".

OK.  So, if I ammend the code above, so the first thing before the try/catch block is

      int* n = new ( 100 ) int;
      //operator delete ( n, 100 );
      delete n;

1) I find that the normal delete call works fine; that being the case, what is the statement shown above all about??

2) The first lot of code shown above does not have anything that actually does the freeing of memory, we just set flag to be 1.  So am I correct in thinking that I should ammend this to be

        void operator delete(void* p, int i)
            free ( p );      // NEW LINE!
                flag = 1;

Or should I use delete?  Which is correct?  I have noted that delete calls into free() anyway, but as the rule goes we should always use new/delete and malloc/free etc...

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