MHenry
asked on
How to refer to a list item later in program in C#?
I'm really confused here. I'm trying to figure out how I can print out the station name and the contact name in another method. Nothing I try is working...
Here's what I have to setup the class and the list....
public class WeatherStation
{
private string temperature;
private string stationDesignation;
private string contactName;
public WeatherStation(string StationDesignation, string ContactName)
{
stationDesignation = StationDesignation;
contactName = ContactName;
}
public void setStation(string StationDesignation) { stationDesignation = StationDesignation; }
public void setContact(string ContactName) { contactName = ContactName; }
public string getStation() { return stationDesignation; }
public string getContact() { return contactName; }
}
class WeatherStationList
{
private List<WeatherStation> StationList; //First, we need a List object variable...
public WeatherStationList() //...then a default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi gnation, ContactName));
}
}
.......................... .......... .......... .......... .......... .....
And here's the method. What I want to do is print out something like WeatherStationList.Station Designatio n but I can't figure out what I'm doing wrong.
public void Fill()
{
Console.WriteLine("Enter reported temperatures...");
Console.WriteLine("\n");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.Write(WeatherStati on.Station List.Count [tempCount ]);
Console.WriteLine("\n");
Console.Write(WeatherStati onList.Con tactName[t empCount]) ;
Console.WriteLine("\n");
Console.WriteLine("Enter Temperature:");
Any help?
Thanks,
MH
Here's what I have to setup the class and the list....
public class WeatherStation
{
private string temperature;
private string stationDesignation;
private string contactName;
public WeatherStation(string StationDesignation, string ContactName)
{
stationDesignation = StationDesignation;
contactName = ContactName;
}
public void setStation(string StationDesignation) { stationDesignation = StationDesignation; }
public void setContact(string ContactName) { contactName = ContactName; }
public string getStation() { return stationDesignation; }
public string getContact() { return contactName; }
}
class WeatherStationList
{
private List<WeatherStation> StationList; //First, we need a List object variable...
public WeatherStationList() //...then a default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi
}
}
..........................
And here's the method. What I want to do is print out something like WeatherStationList.Station
public void Fill()
{
Console.WriteLine("Enter reported temperatures...");
Console.WriteLine("\n");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.Write(WeatherStati
Console.WriteLine("\n");
Console.Write(WeatherStati
Console.WriteLine("\n");
Console.WriteLine("Enter Temperature:");
Any help?
Thanks,
MH
ASKER
that shows WeatherStationList is a type but is used like a variable.
Oh ...my bad.... try this
Console.Write(StationList[ tempCount] .StationDe signation) ;
Console.WriteLine("\n");
Console.Write(StationList[ tempCount] .ContactNa me);
I hope fill method is a member of WeatherStationList class
Console.Write(StationList[
Console.WriteLine("\n");
Console.Write(StationList[
I hope fill method is a member of WeatherStationList class
ASKER
That throws StationList does not exist in the current context.
I know I'm doing something wrong, just don't know what it is...
The WeatherStationList class is this:
class WeatherStationList
{
private List<WeatherStation> StationList; //First, we need a List object variable...
public WeatherStationList() //...then a default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi gnation, ContactName));
}
I know I'm doing something wrong, just don't know what it is...
The WeatherStationList class is this:
class WeatherStationList
{
private List<WeatherStation> StationList; //First, we need a List object variable...
public WeatherStationList() //...then a default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi
}
Can you just paste a complete code if possible????
If Fill is a method outside your class then it will throw an error because StationList is a private member...
What is the MaxSize value in For loop BTW??? How did u arrive at this value???
ASKER
It's not finished, I'm stuck on this part so it's really ugly...
using System;
using System.Collections.Generic ;
using System.Linq;
using System.Text;
namespace Project2
{
public class PollenCountTemp
{
private string temperature, lowPollenCount, highPollenCount, pollenAverage;
public PollenCountTemp(string Temperature, string LowPollenCount, string HighPollenCount, string PollenAverage)
{
temperature = Temperature;
lowPollenCount = LowPollenCount;
highPollenCount = HighPollenCount;
pollenAverage = PollenAverage;
}
public void setTemp(string Temperature) { temperature = Temperature; }
public void setLow(string LowPollenCount) { lowPollenCount = LowPollenCount; }
public void setHigh(string HighPollenCount) {highPollenCount = HighPollenCount;}
public void setAvg(string PollenAverage) { pollenAverage = PollenAverage; }
public string getTemp() { return temperature; }
public string getLow() { return lowPollenCount; }
public string getHigh() {return highPollenCount;}
public string getAvg() { return pollenAverage; }
}
//setup the Pollen/Temperature List
class PollenCountTempList
{
private List<PollenCountTemp> PollenTempList;
public PollenCountTempList() // default constructor...
{
PollenTempList = new List<PollenCountTemp>(); //create a List object for WeatherStation...
}
public void Add(string Temperature, string LowPollenCount, string HighPollenCount, string PollenAverage)
{
PollenTempList.Add(new PollenCountTemp(Temperatur e, LowPollenCount, HighPollenCount, PollenAverage));
}
}
public class WeatherStation
{
private string temperature;
private string stationDesignation;
private string contactName;
public WeatherStation(string StationDesignation, string ContactName)
{
stationDesignation = StationDesignation;
contactName = ContactName;
}
public void setStation(string StationDesignation) { stationDesignation = StationDesignation; }
public void setContact(string ContactName) { contactName = ContactName; }
public string getStation() { return stationDesignation; }
public string getContact() { return contactName; }
}
class WeatherStationList
{
private List<WeatherStation> StationList;
public WeatherStationList() // default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi gnation, ContactName));
}
}
//The UI
class Program
{
static void Main(string[] args)
{
new WeatherStationUI(); //Jump start it...
}
}
class WeatherStationUI
{
private WeatherStationList Collection = new WeatherStationList();
private PollenCountTempList PollenTempCollection = new PollenCountTempList();
public WeatherStationUI()
{
string Command;
while (true) //Define a command loop
{
Menu();
Command = (Console.ReadLine());
if (Command == "Quit") //Do it!
break;
else if (Command == "Post Temperatures")
{
Fill();
}
else if (Command == "Add Stations")
{
AddStation();
}
else if (Command == "Daily Report")
{
Show();
}
else if (Command == "High-Low Report")
{
HighLow();
}
else if (Command == "Daily Pollen Count")
{
Console.WriteLine("NSG Daily Pollen Report");
Console.WriteLine("======= ========== ========== ========== ========== =");
PollenCountReport();
}
else
{
Console.WriteLine("======= =NSG Temperature Data Report========");
HighLow();
}
}
}
public static void Menu()
{
Console.WriteLine("\n");
Console.WriteLine("Choices .......... .......");
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ");
Console.WriteLine("\n");
Console.WriteLine("\tAdd Stations");
Console.WriteLine("\tPost Temperatures");
Console.WriteLine("\tDaily Report");
Console.WriteLine("\tHigh- Low Report");
Console.WriteLine("\tDaily Pollen Count");
Console.WriteLine("\tQuit" );
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ");
Console.WriteLine("\n");
Console.WriteLine("Enter Command:");
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ");
}
// Adding new stations
public void AddStation()
{
int tempCount = 0;
int MaxSize = 8;
string StationDesignation, ContactName;
Console.WriteLine("\n");
Console.WriteLine("Enter Station Information Below, stop To Quit");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("Enter Weather Station Designation:");
//get Station Designation
StationDesignation = Console.ReadLine();
if (StationDesignation.Equals ("Stop"))
break;
//get contact name
Console.WriteLine("\n");
Console.WriteLine("Enter Contact Person:");
ContactName = Console.ReadLine();
if (ContactName.Equals("Stop" ))
break;
//add to collection
Collection.Add(StationDesi gnation, ContactName);
Console.WriteLine("------- ---------- ---------- ");
Console.WriteLine("------- ---------- ---------- ");
}
}
public void Fill()
{
int tempCount = 0; // loop counter for entered values
double meanTempF = 0;
double meanTempC = 0;
double meanTempFinalF = 0;
double meanTempFinalC = 0;
double pollenAverage = 0;
double temperatureDouble = 0;
double pollenLow = 0;
double pollenHigh = 0;
int MaxSize = 8;
string getPollenHigh; //pollen high count
string getPollenLow; // pollen low count
string Temperature, LowPollenCount, HighPollenCount, PollenAverage;
//setup variables for gathering information
//Start gathering info from user
Console.WriteLine("Enter reported temperatures...");
Console.WriteLine("\n");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.Write(StationList[ tempCount] .StationDe signation) ;
Console.WriteLine("\n");
Console.Write(WeatherStati onList.Con tactName[t empCount]) ;
Console.WriteLine("\n");
Console.WriteLine("Enter Temperature:");
Temperature = Console.ReadLine(); // Get string from user
if (Temperature.Equals("Stop" ))
break;
else
{
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen Count:");
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen High:");
HighPollenCount = Console.ReadLine();
if (HighPollenCount.Equals("s top"))
break;
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen Low:");
LowPollenCount = Console.ReadLine();
if (LowPollenCount.Equals("st op"))
break;
// Convert it to a number...
temperatureDouble = (double.Parse(Temperature) );
// get Pollen high count
// convert to double
pollenHigh = double.Parse(HighPollenCou nt);
// get Pollen low count
// convert to double
pollenLow = double.Parse(LowPollenCoun t);
pollenAverage = (pollenLow + pollenHigh) / 2;
pollenAverage.ToString = PollenAverage;
// ...compute the Celsius values and store in the wsCelsius array...
wsCelsius[tempCount] = ((wsTemps[tempCount]) - 32) / 9;
//might as well get the mean temperatures while we're here
meanTempF = meanTempF + wsTemps[tempCount];
meanTempC = meanTempC + wsCelsius[tempCount];
// Calculate the Mean Temp. Use tempCount. It has the total number of temperatues entered. Remeber to subtract one for the "Stop".
meanTempFinalF = (meanTempF / tempCount);
meanTempFinalC = (meanTempC / tempCount);
PollenTempCollection.Add(T emperature , LowPollenCount, HighPollenCount, PollenAverage);
Console.WriteLine("\n");
Console.WriteLine("======= ========== ========== ========== =========" );
}
}
}
//Create Report
public static void Show()
{
Console.WriteLine("------- ---------- ---------- ");
Console.WriteLine("\n");
Console.WriteLine("======= ======NSG Temperature Data Report===============");
Console.WriteLine("\n");
Console.WriteLine("\t Fahrenheit Celsius");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ------");
Console.WriteLine("\n");
Console.WriteLine(wsDesign ation[temp Count] + "\t " + wsTemps[tempCount].ToStrin g("n1") + "\t " + wsCelsius[tempCount].ToStr ing("n2")) ;
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ------");
Console.WriteLine("\n");
}
}
//setup the Pollen Report
public static void PollenCountReport()
{
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ------");
Console.WriteLine("\n");
Console.WriteLine(wsDesign ation[temp Count] + "\t " + wsPollen[tempCount]);
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ------");
Console.WriteLine("\n");
}
}
//sort for high and low temp
public static void HighLow()
{
int J, K;
int C, D;
double Buffer;
double BufferCelsius;
//sort fahrenheit
for (J = 0; J < tempCount; J++)
for (K = 0; K < tempCount - 1; K++)
if (wsTemps[K].CompareTo(wsTe mps[K + 1]) > 0) //Check to see if the current
{ //element is larger than the next...if so...
Buffer = wsTemps[K]; //Swap them...
wsTemps[K] = wsTemps[K + 1];
wsTemps[K + 1] = Buffer;
}
//sort celsius
for (C = 0; C < tempCount; C++)
for (D = 0; D < tempCount - 1; D++)
if (wsCelsius[D].CompareTo(ws Celsius[D + 1]) > 0) //Check to see if the current
{ //element is larger than the next...if so...
BufferCelsius = wsCelsius[D]; //Swap them...
wsCelsius[D] = wsCelsius[D + 1];
wsCelsius[D + 1] = BufferCelsius;
}
Console.WriteLine("------- ---------- ---------- ");
Console.WriteLine("\n");
Console.WriteLine("======= ========== ========== ======NSG Temperature Data Report===================" );
Console.WriteLine("\n");
Console.WriteLine(" Fahrenheit Celsius");
Console.WriteLine("\n");
Console.WriteLine("Lowest Temperature: " + wsTemps[tempCount].ToStrin g("n1") + " " + wsCelsius[0].ToString("n2" ));
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- --");
Console.WriteLine("\n");
Console.WriteLine("Highest Temperature: " + wsTemps[0].ToString("n1") + " " + wsCelsius[tempCount].ToStr ing("n2")) ;
Console.WriteLine("\n");
Console.WriteLine("------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- --");
Console.WriteLine("\n");
Console.WriteLine(" ========================== ====End Temperature Data Report==================== =");
}
}
}
using System;
using System.Collections.Generic
using System.Linq;
using System.Text;
namespace Project2
{
public class PollenCountTemp
{
private string temperature, lowPollenCount, highPollenCount, pollenAverage;
public PollenCountTemp(string Temperature, string LowPollenCount, string HighPollenCount, string PollenAverage)
{
temperature = Temperature;
lowPollenCount = LowPollenCount;
highPollenCount = HighPollenCount;
pollenAverage = PollenAverage;
}
public void setTemp(string Temperature) { temperature = Temperature; }
public void setLow(string LowPollenCount) { lowPollenCount = LowPollenCount; }
public void setHigh(string HighPollenCount) {highPollenCount = HighPollenCount;}
public void setAvg(string PollenAverage) { pollenAverage = PollenAverage; }
public string getTemp() { return temperature; }
public string getLow() { return lowPollenCount; }
public string getHigh() {return highPollenCount;}
public string getAvg() { return pollenAverage; }
}
//setup the Pollen/Temperature List
class PollenCountTempList
{
private List<PollenCountTemp> PollenTempList;
public PollenCountTempList() // default constructor...
{
PollenTempList = new List<PollenCountTemp>(); //create a List object for WeatherStation...
}
public void Add(string Temperature, string LowPollenCount, string HighPollenCount, string PollenAverage)
{
PollenTempList.Add(new PollenCountTemp(Temperatur
}
}
public class WeatherStation
{
private string temperature;
private string stationDesignation;
private string contactName;
public WeatherStation(string StationDesignation, string ContactName)
{
stationDesignation = StationDesignation;
contactName = ContactName;
}
public void setStation(string StationDesignation) { stationDesignation = StationDesignation; }
public void setContact(string ContactName) { contactName = ContactName; }
public string getStation() { return stationDesignation; }
public string getContact() { return contactName; }
}
class WeatherStationList
{
private List<WeatherStation> StationList;
public WeatherStationList() // default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi
}
}
//The UI
class Program
{
static void Main(string[] args)
{
new WeatherStationUI(); //Jump start it...
}
}
class WeatherStationUI
{
private WeatherStationList Collection = new WeatherStationList();
private PollenCountTempList PollenTempCollection = new PollenCountTempList();
public WeatherStationUI()
{
string Command;
while (true) //Define a command loop
{
Menu();
Command = (Console.ReadLine());
if (Command == "Quit") //Do it!
break;
else if (Command == "Post Temperatures")
{
Fill();
}
else if (Command == "Add Stations")
{
AddStation();
}
else if (Command == "Daily Report")
{
Show();
}
else if (Command == "High-Low Report")
{
HighLow();
}
else if (Command == "Daily Pollen Count")
{
Console.WriteLine("NSG Daily Pollen Report");
Console.WriteLine("=======
PollenCountReport();
}
else
{
Console.WriteLine("=======
HighLow();
}
}
}
public static void Menu()
{
Console.WriteLine("\n");
Console.WriteLine("Choices
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine("\tAdd Stations");
Console.WriteLine("\tPost Temperatures");
Console.WriteLine("\tDaily
Console.WriteLine("\tHigh-
Console.WriteLine("\tDaily
Console.WriteLine("\tQuit"
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine("Enter Command:");
Console.WriteLine("\n");
Console.WriteLine("-------
}
// Adding new stations
public void AddStation()
{
int tempCount = 0;
int MaxSize = 8;
string StationDesignation, ContactName;
Console.WriteLine("\n");
Console.WriteLine("Enter Station Information Below, stop To Quit");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("Enter Weather Station Designation:");
//get Station Designation
StationDesignation = Console.ReadLine();
if (StationDesignation.Equals
break;
//get contact name
Console.WriteLine("\n");
Console.WriteLine("Enter Contact Person:");
ContactName = Console.ReadLine();
if (ContactName.Equals("Stop"
break;
//add to collection
Collection.Add(StationDesi
Console.WriteLine("-------
Console.WriteLine("-------
}
}
public void Fill()
{
int tempCount = 0; // loop counter for entered values
double meanTempF = 0;
double meanTempC = 0;
double meanTempFinalF = 0;
double meanTempFinalC = 0;
double pollenAverage = 0;
double temperatureDouble = 0;
double pollenLow = 0;
double pollenHigh = 0;
int MaxSize = 8;
string getPollenHigh; //pollen high count
string getPollenLow; // pollen low count
string Temperature, LowPollenCount, HighPollenCount, PollenAverage;
//setup variables for gathering information
//Start gathering info from user
Console.WriteLine("Enter reported temperatures...");
Console.WriteLine("\n");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.Write(StationList[
Console.WriteLine("\n");
Console.Write(WeatherStati
Console.WriteLine("\n");
Console.WriteLine("Enter Temperature:");
Temperature = Console.ReadLine(); // Get string from user
if (Temperature.Equals("Stop"
break;
else
{
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen Count:");
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen High:");
HighPollenCount = Console.ReadLine();
if (HighPollenCount.Equals("s
break;
Console.WriteLine("\n");
Console.WriteLine("Enter Pollen Low:");
LowPollenCount = Console.ReadLine();
if (LowPollenCount.Equals("st
break;
// Convert it to a number...
temperatureDouble = (double.Parse(Temperature)
// get Pollen high count
// convert to double
pollenHigh = double.Parse(HighPollenCou
// get Pollen low count
// convert to double
pollenLow = double.Parse(LowPollenCoun
pollenAverage = (pollenLow + pollenHigh) / 2;
pollenAverage.ToString = PollenAverage;
// ...compute the Celsius values and store in the wsCelsius array...
wsCelsius[tempCount] = ((wsTemps[tempCount]) - 32) / 9;
//might as well get the mean temperatures while we're here
meanTempF = meanTempF + wsTemps[tempCount];
meanTempC = meanTempC + wsCelsius[tempCount];
// Calculate the Mean Temp. Use tempCount. It has the total number of temperatues entered. Remeber to subtract one for the "Stop".
meanTempFinalF = (meanTempF / tempCount);
meanTempFinalC = (meanTempC / tempCount);
PollenTempCollection.Add(T
Console.WriteLine("\n");
Console.WriteLine("=======
}
}
}
//Create Report
public static void Show()
{
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine("=======
Console.WriteLine("\n");
Console.WriteLine("\t Fahrenheit Celsius");
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine(wsDesign
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
}
}
//setup the Pollen Report
public static void PollenCountReport()
{
for (tempCount = 0; tempCount < MaxSize; tempCount++)
{
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine(wsDesign
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
}
}
//sort for high and low temp
public static void HighLow()
{
int J, K;
int C, D;
double Buffer;
double BufferCelsius;
//sort fahrenheit
for (J = 0; J < tempCount; J++)
for (K = 0; K < tempCount - 1; K++)
if (wsTemps[K].CompareTo(wsTe
{ //element is larger than the next...if so...
Buffer = wsTemps[K]; //Swap them...
wsTemps[K] = wsTemps[K + 1];
wsTemps[K + 1] = Buffer;
}
//sort celsius
for (C = 0; C < tempCount; C++)
for (D = 0; D < tempCount - 1; D++)
if (wsCelsius[D].CompareTo(ws
{ //element is larger than the next...if so...
BufferCelsius = wsCelsius[D]; //Swap them...
wsCelsius[D] = wsCelsius[D + 1];
wsCelsius[D + 1] = BufferCelsius;
}
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine("=======
Console.WriteLine("\n");
Console.WriteLine(" Fahrenheit Celsius");
Console.WriteLine("\n");
Console.WriteLine("Lowest Temperature: " + wsTemps[tempCount].ToStrin
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine("Highest
Console.WriteLine("\n");
Console.WriteLine("-------
Console.WriteLine("\n");
Console.WriteLine(" ==========================
}
}
}
Dude...!!! Fill is not a member of any class..... and StationList is a private member you can't directly access it...!!! And BTW, where are you creating an object of WeatherStationList ?????
I tried compiling your code and I would suggest you write your code step-by-step. Don't try to write everything in one shot...!!!!!
I tried compiling your code and I would suggest you write your code step-by-step. Don't try to write everything in one shot...!!!!!
ASKER
and if I understood any of that, I'd be in a lot better shape...
I'm trying to learn this stuff. I don't understand why StationList is a private member? This encapsulation stuff is kicking my butt.
Why go through all the trouble of setting up this if it's private? I thought the public WeatherStationList part made it public?
I'm so confused...
class WeatherStationList
{
private List<WeatherStation> StationList;
public WeatherStationList() // default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi gnation, ContactName));
}
}
I'm trying to learn this stuff. I don't understand why StationList is a private member? This encapsulation stuff is kicking my butt.
Why go through all the trouble of setting up this if it's private? I thought the public WeatherStationList part made it public?
I'm so confused...
class WeatherStationList
{
private List<WeatherStation> StationList;
public WeatherStationList() // default constructor...
{
StationList = new List<WeatherStation>(); //create a List object for WeatherStation...
}
public void Add(string StationDesignation, string ContactName)
{
StationList.Add(new WeatherStation(StationDesi
}
}
ASKER CERTIFIED SOLUTION
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ASKER
Thanks. As you can see, I'm floundering here. Trying to understand all the ins and outs is really frustrating.
I don't see declaration of wsCelsius anywhere?????!!!!!!
ASKER
Haven't gotten that far yet. I was stuck at this point. I've been working on this for about four hours. I finally gave up and posted here.
I'm too old to learn new crap...
I'm too old to learn new crap...
no issues... just develop your code step-by-step otherwise it becomes messy and very difficult for a developer to sort out the issues..... :)
Console.Write(WeatherStati
Console.WriteLine("\n");
Console.Write(WeatherStati